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Azimuth

[]#d3f2f4]Hybrid mod primarily built around a gradually branching campaign that expands in multiple directions. The mod adds a new planet, []#f7e9af]Gelion, featuring its own campaign, star system, research tree, and gameplay mechanics. The planet offers over 90 blocks to research, 12 units []#ffd37f]each with their own unique abilities, 13 campaign sectors, more than []#ffd37f]6 new mechanics, and plenty of room for map creation. On top of that, the campaign also stands out with absolutely []#e65c5c]BRUTAL visual effects. Every texture was made with care and dedication. []#e65c5c]THIS MOD IS STILL IN DEVELOPMENT! []#ffd37f]The current completion percentage is approximately 64%, with plenty of room to grow! Help me develop the mod! Join the []#768bff]Azimuth Discord server using the []#ffd37f]link in the README file on the mod's official GitHub page. /////////////////////////////// Land on a []#c9c1eb]sub-cryonic terra slowly heating up beneath its []#e99696]unstable star. The celestial body is suffering from []#ffbe93]global warming — glaciers are melting, atmospheric pressure is rising, and temperatures continue to climb. []#e99696]Exterminate the enemy faction. Turn the planet into a temporary source of raw materials. []#d1e3ff]Witness a world that will soon become []#506381]ash. If you enjoyed the mod, please consider giving it a star! []#c9c1eb]Thank you for playing. /////////////////////////////// Developers: Code: []#c3961f]Deer[]#876409]Carbonate Sprites: []#c3961f]Deer[]#876409]Carbonate Maps: []#c3961f]Deer[]#876409]Carbonate Localization: []#c3961f]Deer[]#876409]Carbonate Special Thanks: Music: []purple]ACE — "the last fight", "in orbit", "create", "smth far away"; []#ffe1a4]garretski — The main Azimuth soundtrack. Maps: []#ce7e5c]Kivet/БОБ — "Cold Harbor"; []#fce4e0]Fate of Adrastus — "Tight Caverns"; []#84f491]Alpotat — assistance with the map "Arrival". Code: []white]KO[]#A4A4A4]STO[]#6D6D6D]LOM

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Created 2 years agoUpdated 3 days ago

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0.51 update: 30.000 changes

(New Content) Added a new turret, «Kaolin» - potentially the strongest turret in the game, with its cost depending largely on how much heat you can supply it with. Added a new core, «Panopticon» - currently the strongest core in the game, capable of storing up to 345,000 units of energy. Its core unit is a four-segment flying centipede. Added a new unit, «Oscillius» - an agile flying centipede and the core unit of Panopticon. Currently the strongest core unit in the mod. Added the «Large octine wall» - the strongest of the large walls in the game, capable of transferring liquids. Added the «Siege Station» - produces siege drones that automatically connect to the nearest combat units, escorting them and dealing massive additional damage to enemy units and structures.

(Changes to Existing Content) Reworked the sprites of all walls, except for the «venerium» walls. Improved the sprites for «Octine» and «Mestaline steel». Redesigned the sprites of several status effects. Changed the color palette of the «Sphalerite refiner». Completely revamped the «Tight caves» sector, now renamed «Cenote». Improved the «Wilderness» sector. Reworked the attack of the «Adder» core unit. Completely revamped the «Sigil» T3 hover unit - it is now a proper flying vessel equipped with a twin-burst pulse cannon. Changed the firing pattern of the «Flow» T2 wreckage. Made visual changes to the «Banner» T4 hover unit. Reworked the «Dezolo»'s titanite projectile - it now fires a three-shot piercing burst with only a slight weakness against armor. Updated the description of Priority»: "If the target is close enough to the turret, it will take double damage from the shot." All galvanized walls can now store and transfer small amounts of energy. Reworked several in-game sound effects. Various balance changes.

0.33 update: Bugfixes, Logic and Bundles