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Azimuth

[]#d3f2f4]Hybrid mod primarily built around a gradually branching campaign that expands in multiple directions. The mod adds a new planet, []#f7e9af]Gelion, featuring its own campaign, star system, research tree, and gameplay mechanics. The planet offers over 90 blocks to research, 12 units []#ffd37f]each with their own unique abilities, 13 campaign sectors, more than []#ffd37f]6 new mechanics, and plenty of room for map creation. On top of that, the campaign also stands out with absolutely []#e65c5c]BRUTAL visual effects. Every texture was made with care and dedication. []#e65c5c]THIS MOD IS STILL IN DEVELOPMENT! []#ffd37f]The current completion percentage is approximately 64%, with plenty of room to grow! Help me develop the mod! Join the []#768bff]Azimuth Discord server using the []#ffd37f]link in the README file on the mod's official GitHub page. /////////////////////////////// Land on a []#c9c1eb]sub-cryonic terra slowly heating up beneath its []#e99696]unstable star. The celestial body is suffering from []#ffbe93]global warming — glaciers are melting, atmospheric pressure is rising, and temperatures continue to climb. []#e99696]Exterminate the enemy faction. Turn the planet into a temporary source of raw materials. []#d1e3ff]Witness a world that will soon become []#506381]ash. If you enjoyed the mod, please consider giving it a star! []#c9c1eb]Thank you for playing. /////////////////////////////// Developers: Code: []#c3961f]Deer[]#876409]Carbonate Sprites: []#c3961f]Deer[]#876409]Carbonate Maps: []#c3961f]Deer[]#876409]Carbonate Localization: []#c3961f]Deer[]#876409]Carbonate Special Thanks: Music: []purple]ACE — "the last fight", "in orbit", "create", "smth far away"; []#ffe1a4]garretski — The main Azimuth soundtrack. Maps: []#ce7e5c]Kivet/БОБ — "Cold Harbor"; []#fce4e0]Fate of Adrastus — "Tight Caverns"; []#84f491]Alpotat — assistance with the map "Arrival". Code: []white]KO[]#A4A4A4]STO[]#6D6D6D]LOM

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Created 2 years agoUpdated 3 days ago

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AZIMUTH 0.5: OUT NOW.. and without 1 map revamp..

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Azimuth adds a brand-new planet along with its own solar system and tech tree. The planet is called Gelion.


On top of everything listed down below, the mod is still actively being updated, and each update will bring even more content and mechanics. (I WILL finish this mod. I’m serious.)


Overview

  • Crush enemy forces and turn the planet into a resource hub for your faction.
  • Gradually branching gameplay and campaign progression.
  • Discover 12 items, 7 liquids, 12 units, and 85 blocks!
  • 12 playable sectors to conquer.

Features

  • Multiblock structures and their variations
  • Unit gestators with multiple variants
  • Liquid-based energy system (with conversion into standard power)
  • Byte system and consumable research mechanics
  • Drone stations (shields, healing, buffs)

Highlights

  • Absolutely BRUTAL visual effects
  • Highly polished and visually stunning campaign maps
  • Every sprite (blocks & units) is higher quality than vanilla
  • Deep unit design: Each unit has unique abilities, mechanics, and a distinct concept
  • Complex production chains and conditions: A serious challenge for unprepared players

Languages

  • Russian (84% translated)
  • English (100% translated)
  • Want to add your language? Feel free to submit a Pull Request!

Acknowledgments

  • Wow, dude, you played my mod? A HUGE thank you, I really appreciate it!
  • Of course, you can also join my Azimuth Discord server, and you can suggest your ideas for implementation in the suggestions channel.
  • Also, if you really enjoyed the mod, you can give a star on my GitHub (THANKS a lot!)

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