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testing-utilities-java

Utilities for testing stuff in sandbox. (Load the game with this mod enabled for more info.)

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Created 5 years agoUpdated 3 months ago

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Update to v158.1

  • Toned down the self-destruct button description.
  • Adding campaign sectors to custom maps will now also add hidden sectors.
  • So apparently I added a setting for turning off adding campaign sectors at some point but never finished it
    • Now actually works
    • Added bundle text for it
    • ...how long has that been there?

Update to v157

  • New terrain painter brush modes
    • Added a brush mode for painting under liquids
    • Added a brush mode to forcibly draw a floor tile as an overlay
  • Remove mobile console
    • Now unnecessary; exists in vanilla now
  • Fix campaign maps not being properly added to custom games
    • Surely it won't break anymore

Vertical Layout Setting

  • Added setting for vertical button layout. Defaults to true on mobile.
  • Bug fixes
    • Fixed menu covering the command/cancel button on mobile.
    • Fixed mobile UI test button disappearing when enabled due to mobile ui being enabled.
    • Invincibility button now uses max value instead of positive infinity. Less likely to cause jank behavior.
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Non-hardcoded Campaign Map Addition

  • Adding campaign maps to the custom maps list is no longer hardcoded, and should not crash if map names change in the future.
    • I have tested in both v154 and BE 26618 (latest as of now), and it works fine in both.

Table Offset settings

  • Adds settings to offset the position of the menu.

Prevent Crash When Running Outdated Version of Time Control

  • Fixes TU crashing anyway after detecting an outdated version of Time Control.

Update to v154

  • Updated to v154
  • Minor tweaks to the lightning kill effect

More bug fixes

  • CN translation by @xhstoyea
  • Mobile UI setting is now shown
  • Instead of letting the game crash, a warning is now displayed when using an outdated version of Time Control.
  • Fixed music player

Bug Fixes

  • Colored floors/walls and character overlays can now be directly painted over without the data brush.
  • Picking and drawing data now includes regular data
  • Tile data fields now have tooltips describing what they're used for in vanilla
  • Bug Fixes
    • Fixed painting a building and then undoing crashing the game. (#58)
    • Fixed fill core not working (#59)

Update to v150

  • Update to v150
  • Terrain Painter now supports tile data configuration

Update to v8 Beta

Should be properly compatible with the v8 Beta. Updated adding campaign maps to custom maps to include the new maps (#53)

BE Release

v68.5 for BE.

Really Minor Stuff

Other mods can now disable TU's zoom modification by setting settings.put("tu-disable-zoom", true). Updated BLUI Lib version.

BE Release

v68.4 but for BE.

Remove BLUI Lib Dependency

I have made it so that BLUI Lib is no longer a separate mod that needs to be downloaded. Feel free to delete BLUI Lib from your mods list.

More BE Crash Fixes

Surely it doesn't crash now, right? To use in v146, downgrade to v68.1.

Don't Crash in BE

No longer crashes in BE. To use in v146, downgrade to v68.1.

Modded Cliff Support

Terrain Painter should now support cliffs added by mods.

Improvements

  • Kill button lightning effect can now be toggled in TU settings
  • Unit, block, and status dialogs now include internal names similarly to the core database
  • Tooltip improvements - Now uses BL UI Lib v10
  • Terrain painter block selection now extends to the height of the screen.

Kidnap Time Control :3

  • Now compatible with Time Control.
    • If it doesn't work, update Time Control. Time Control
  • Pressing and holding on the Flush Cliffs button swaps it to Flush Canyons. This'll place cliffs to appear as if the ground dips down instead of up. Canyons
  • Tile info display can be enabled to add info on the tile under your cursor to the coords display. Tile Info Display