Project-Restoration
A Mindustry builds including some classic ones are added to Mindustry v8!Authors:
5.0 Alpha Build 14
A Port to Mindustry v150!
[!IMPORTANT] Just additional notes: This is a port to Mindustry v150, IT IS not compatible to v146 Mindustry. You might have to click view release and scroll up to Build 14 and hit Install.
[!WARNING] This is an Alpha build of the Neoplasm Content, expect bugs and unfinished content for Neoplasm. The Interplanetary Accelerator is in early development for multi-launch planets. Please have backup save before using Neoplasm as I have problem or an unexpected bugs, if it is working it is still considered to have backup before using it.
Added: Added Legacy Launch Pad.
Changes: Interplanetary Accelerator Changed functionality Bugfixed Duct Junction [Junction] from Dev-Previews (note ducts do not have junction replacement so manually place one) Changed Cord. Sprite and function
Ideas or Upcoming Stuff: Bugfixes [✓ maybe.]
5.0 Alpha Build 13
Neoplasm Infection Update!
Trailer Video
[!IMPORTANT] from LiteralNoob (in youtube comment pins):
IMPORTANT NOTES ABOUT THE UPDATE: TL:DR; Neoplasm works alot better on PC than phones/portable gadgets
After playing around with the neoplasm both on my old phone and a computer, the experience difference IS MASSIVE! It appears that the neoplasm performance differs on your gadget specs, rather how well can your phone take on the mod.
[!WARNING] This is an Alpha build of the Neoplasm Content, expect bugs and unfinished content for Neoplasm. The Interplanetary Accelerator is in early development for multi-launch planets. I don't know if CrawlUnit has problem saving the custom made Neoplasm, so please have backup save before using Neoplasm as I have problem or an unexpected bugs, if it is working it is still considered to have backup before using it.
Added: Duct Junction [Junction] from Dev-Previews (note ducts do not have junction replacement so manually place one) Glow blob [Prop] for Tantros Tantros [Planet] it do nothin right now Advanced Cliff Crusher [Crusher] yippe t2 cliff crusher Neoplasm [Content] buggy for the time being
Settings Related Flare uses v5 Wraith AI (Optional) April Fools' 2022 (Optional)
Menu Static Background Images, w/ File Manager for it
Changes: Interplanetary Accelerator Changed functionality Bugfixed Command Center it works on multiplayer Bugfixed Scatter Silo it works on multiplayer (manual activation)
Ideas or Upcoming Stuff: Bugfixes [✓ YE]
4.0 Build 12
v4.0 Restoration Mod Update!
a year from v3.0
Video: https://www.youtube.com/watch?v=m2KxBZ1Gh_8
Notes: got permission from EyeOfDarkness to use AdvanceContent Mod! EyeOfDarkness's AdvanceContent Mod is here! Anuken's Example Mod is here! Since the Interplanetary Accelerator was added, I might start working at the end of the Mod, and then probably work on restoring other mods.
Added: CKAT [Ocean Unit] Based on Scuttler prototype Design Mantel [Tank Unit] Based on Conquer legacy Design Howit [Tank Unit] Based on Vanquish legacy Design
Animdustry The entire unit. yippe
AdvanceContent Area Extractor [Drill] Mass Repository [Storage] Halberd Ship Pad [Mechpad] Advanced Compressor [Crafter] Fusion Synthesizer [Crafter] Medium Battery [Battery] Aptrgangr Miner Drone Factory [Unit Factory] Aptrgangr [Unit Drone] Halberd [Mech Unit]
Example Mod Electrum Vault [Storage] Electrum Drill [Drill] Electrum Conveyor [Distributor] Scatter Silo [Turret] Electra Mech Pad [Mechpad] Electra [Mech Unit] Sliver Crags [Map & Sector]
v4 v4 Tesla [Turret] v4 Chain [Turret] v4 Arc [Turret] Laser Bridge [Distributor] Centrifuge [Seperator] Stone Solidifer [Crafter] Dense Wall & Large Dense Wall [Wall]
Sprite Related Unit has their full icon.
Removed: v4 Salvo [Turret]
Class Related LiquidConverter [Class]
Classic Entire lineup of Classic
Changes: Updated Interplanetary Accelerator (it's usable w/ cutscene) Updated Warpgate's Sprite Updated Halberd's Sprite Updated Smelter's Sprite Updated Tesla's Sprite Updated Chain's Sprite Updated Dirium's Sprite Updated icon yippe Bugfixed Credits rolling scene Bugfixed warning popup (for mobile) Bugfixed Warpgate (yey it's usable now, hopefully)
Class Related Updated Command Center
Known Bugs I encountered: Command Center is buggy in multiple core with players. (guh) Animdustry Units, tend to be stuck on a wall. (got no failsafe oops)
Ideas or Upcoming Stuff: Bugfixes [✓ YE] Interplanetary Accelerator visiting other planet [✓ Might need overhaul] Restoring Mods [? Varies, gotta ask each mod dev first] Tantros [? I dunno, probably a mock up of what Tantros would've looked like. The game never had any reference point for actual Tantros, other than cool looking corals.]
3.2 PRE-ALPHA Build 11
Added: Thermal Pump from v6 Seperator from v4 Large Dirium Wall from Classic Large Steel Wall from Classic
Changes: Revamped Drone Center & Drone's Given Effect Revamped Halberd Sprite Revamped Legacy Unit Factory Resprited Steel Resprited Stone Resprited Dense Smelter Resprited Arc Smelter Glow Fixed Command Center & Added Modern Support
Known Bugs I encountered: Drone Center can miraculously clone another unit.
Ideas or Upcoming Stuff: v4 update yippe!
3.0.2.5 Alpha Build 10
old Gradle Replacement updated Gradle to proper version for v146
Changes: Changed Sliver Salvo Sprite.
Known Bugs I encountered: Sliver Salvo block cannot be seen sad.
Ideas or Upcoming Stuff: prob more. revamps.
3.0 Build 9
v3.0 a Classical Update!
Trailer: https://youtu.be/_OxHXqjJzlE
Added: Command Center Drone Center
v4 Partial of v4 Blocks.
Classic Classic Techtree Classic Blocks
Class Teleporter Block Warpgate Block CoreClassic Block (removed Thrusters)
Changes: Updated Horde's Animation Updated Cell Synthesis Chamber's Sprite/Recipe Updated Menu for Content options Updated icon
Class Related Updated Drone Center's Class Updated Flying AI's Class (supported to Command Center) Updated Ground AI's Class (supported to Command Center)
Disabled Stuff Disabled Research Block Due to broken in Mobile including the UI
Known Bugs I encountered: v5 Units cannot pathfind to the Command Center. Command Center only works on v5 Units and nothing else
Ideas or Upcoming Stuff: Classic Units? v4 stuff? Rework Command Center?
2.1 Build 8
v2.1 is a small update, to start adding more contents as I make stuff, of course I had a lot of changes during the v2.1 development but I kinda scrapped it along the way.
New Contents:
- Automatic Updates
- Fuse [Surge Variant]
Changes:
- Removed Core Silo [because it is kinda useless for campaign use]
- Erekir Tech Tree
- Resprited the Large Launchpad
- Horde has fire Animation now ;]
Disclaimer:
- Research Block [concerning part is that there is already techtree, but I might try to use it at some point or scrap it entirely]
Resprite Process:
Original Version:
New/Remastered Version:
This process is intended to re-polish the sprite or remaster them to fit in modern version of mindustry, although it is kinda long depending on the original sprite.
2.0 Build 7
v2.0 Release!
A lot of bugfixes, more contents and took three weeks since the first pre-release of 2.0! Before you start using the mod, subject might change! If you missed the few updates here are some of the changes that happened during the development!
New Contents:
- New Turret (Fracture)
- New Turret (Horde)
- New Turret (Titan Old Variant)
- New Heat Producer (Heat Reactor)
- New Liquid Converter (Cell Synthesis Chamber)
- New Projector (Barrier Projector)
- New Shield (Shield Projector & Large Shield Projector)
- New Launchpad (Large Launchpad)
- New Research Block (Research Center)
- New Center (Drone Center)
- New Water Unit (Vanguard)
- New Mech Unit (Oculon)
- New Unused Unit (Cix)
- New Settings on the Mod ;]
Changes:
- Updated Techtree to include the buildings!
- Updated Flying AI It is the old v5 AI
- Updated Legacy Unit Factory added the Launch Velocity back
Unfinished Block:
- Drone Center (AI still dies so uh)
Planned Updates:
- v4 or older build contents?
- New Turret (Quid Blaster?) pre-v5 [I think?]
- Fix Drone Center
- Research Block support other mods.
- Backwards compatiblity with mods that are older than v7?
- Who knows?
2.0 Preview Build 6
EREKIR MOMENT! bruh

New stuff:
- New Turret (Fracture)
- New Turret (Horde)
- New Heat Producer (Heat Reactor)
- New Liquid Converter (Cell Synthesis Chamber)
- New Projector (Barrier Projector)
New Extension:
- New Turret Extension (TurretV6)
- New Turret Extension (ItemTurretV6)
- New GenericCrafter Extension (LiquidConverter)
Changes:
- Changed codename (please remove the old one thx!)
- Changed Mod Name again
- Changed Logo again
Bugs:
- OldFlyingAI Still has some issues with getSpawner()
Upcoming Stuff:
- Unfinished Nuclear technology (used to exist in v7-development but disappeared during that time)
- More v7-development contents I guess
- Update on TechTree again
1.2 Preview Build 5
New Things:
- Oculon [v6 dev]
- Cix [v6 dev]

Changes:
- Modified the UnitTypes
- Changed the codename files to Classic[filename]
- Tweaked Vangaurd's Stats again
1.2 Preview Build 4
New things:
- Techtree in Mindustry
Changes:
- Vanguard Stats Tweak
- Changed Logo
TODO:
- Change the name of the mod
- Change the codename of the mod
1.2 Preview Build 3
;)
-
New Things uh: Vanguard (A unit that existed in v6 previews, and he was gone) Insulator Walls (who knows why)
-
Some few things to do: idk Old fuse? Tweaking the Vanguard Stats (cause the stats are from v5-preview before v6-preview)
1.0 Build 2
dart
1.0 Build 1
Inital release...
New/Remastered Version:
