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prog-mats-java

A collection of random ideas that come to my head. REQUIRES `MEEPofFaith/black-hole-renderer` TO RUN.

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Created 5 years agoUpdated 2 months ago

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Update to v158.1

  • Update to v158.1

Fix Flame/Blaze Crash

Fix flame/blaze's effects crashing the game.

Update v155.3

  • Update to v155.3
    • Changed to the new set of sounds

Accessible Artemis

  • Fixed Artemis research requiring the legacy launch pad instead of the new launch pad

Update to v151.1 and bug fixes

  • Update to v151.1
  • Fixed sword turrets crashing clients in multiplayer (probably, I haven't tested it)
  • Fixed sword turrets flashbanging the screen when controlled by a player

Update to v149 and Bug Fixes

  • Update to v149
  • Fix miner depot hint displaying repeatedly.
  • Simplified Chinese translation by @Dont-7064

Perspective Projection

  • Improved 3D effects
    • Now uses perspective projection instead of an offset based on height and distance to camera center.
      • Results in closer objects appearing larger and straight lines actually appearing straight.
    • FOV setting can be found in the mod's settings.
      • The increasing of max zoom amount takes FOV into account to prevent the viewport from going below the floor.

Fixes

  • EMP stun status effect now has an icon
  • Add reload and bullet stats to harmacist
  • Harmacist fires more often
  • Harmacist now leads targets
  • Fix harmacist missing bundles

Tiny Homing Improvement

  • Missile homing now leads targets
  • Some decluttering
    • Removed the grand poo that was only visible when funi mode was active
    • Properly hide test/incomplete content

Missile Improvements

  • Missile homing actually works now.
  • Updated sprites and shadows of missiles.
  • Removed hydroconveyor - Has been moved to Additional Logistics.
  • Fixed shield projectors being hexagonal instead of square.
  • Fixed bloom not applying to missile trail fade.

Minor Fix

  • Fixed static nodes missing laser sprites

Missile Stuff Getting Even More Out Of Hand

  • Updated to the latest version of black hole lib. Please stop telling me that it crashes.
  • Added black hole nuke
    • Sucks in units in the area then explodes
  • EMP nuke now is a cloud instead of a ring of orbs.
  • Missile physics changes
    • Missile frags (recursive missile and cluster nuke) are now rotation-based. I'm not gonna bother explaining it, just know that splitting at closer range will spread not as far while splitting farther away will spread further out.
    • Missile homing is now rotation based and thus it'll look less awkward.
      • Cluster nuke homing is temporarily disabled because I haven't finished doing the math. I'm only making this release to make people shut up about the black hole lib problem.

v28.1 - Mod Name is Spelt Wrong

Fix the mod name being spelt wrong. "MEEPscellanious" -> "MEEPscellaneous"

v28.0

  • Mod has been renamed to "MEEPscellaneous Concepts"
    • I didn't like the old name.
  • Missile turrets reworked. Again.
    • Missiles now have a z-coordinate and fly over everything using :sparkles:math:sparkles:.
    • As a result, the shield projector is now a rectangular prism.
  • Kugelblitz now has proper proper black hole drawing
  • Sandbox content has been removed from this mod and moved to its own dedicated mod, MEEPofFaith/extra-sand-redux.
  • Other
    • Updated to v146
    • Fixed smart drill crashing when trying to save with no target item selected

v27.3

  • Updated to v144.2
  • Hydroconveyor now takes less to research.
  • Fixed hydroconveyor icon.
  • Missiles/sentries can no longer be accidentally deconstructed.
  • Sandbox walls can now be placed in water.
  • Slightly reduced heat requirement of tenelium fuser.
  • Bug fixes
    • Minigun reload did not take framerate into account.
    • Sergeant did not appear in the build menu.

v27.2 aaaaaaaaaaaaaaaaaaaaa

  • Fixed rockets being destroyed not damaging blocks on the team of that rocket

Now go look at https://github.com/MEEPofFaith/prog-mats-java/releases/tag/v27.1 instead.

v27.1 Crash Fix and Other Stuff

  • Sandbox wall dps display no longer covers other blocks.
  • Small visual adjustments to missiles.
  • Fixes:
    • A rocket left on the ground getting destroyed would crash the game.
    • Cluster nuke being left on the ground and getting destroyed didn't spawn the right number of explosions.
    • Missile trails didn't properly draw their end cap when fading

v27.0 - Turret Reworks Part 1

Since I haven't really been doing much lately, I've decided to release what I've done so far.

  • Missile turret reworks:
    • The missiles now have a set landing position and fly in an arc.
    • Given better names.
    • Artemis (previously Strikedown) is now 5x5 to better fit with other payload blocks.

https://user-images.githubusercontent.com/54301439/218284014-18715f7a-92e5-4eb5-8d4d-9289a52a0bd4.mp4

  • Arbalest has received some visual updates.

https://user-images.githubusercontent.com/54301439/218284993-99b16bf4-cf30-4666-9727-633739373b42.mp4

  • Incision and Fissure have been replaced with Pinpoint.

https://user-images.githubusercontent.com/54301439/218284092-61fee9b8-5a66-42f3-9a84-818dd46e742a.mp4

  • Sentinel and Sergeant have been moved to Erekir.
    • Sentinel has also received a visual overhaul.

https://user-images.githubusercontent.com/54301439/218284642-e61a9e01-4d98-4026-a7d1-1df6e11c7ddb.mp4

  • Added an option in PM's settings to give vanilla sandbox blocks more health.
  • Sandbox walls are now fully configurable. Sandbox wall config
  • Probably some other stuff I'm not remembering.
  • WIP
    • Some blocks aren't complete yet. You can find them in sandbox.
      • Apotheosis has been replaced with Solstice and Starfall. New visuals. Solstice and Starfall
      • Council, Congress, and Pantheon have been replaced with Matrix, and is now on Erekir instead.
        • As a result, all turret modules have also been removed. Some new ones have been created. Still need to make more.

https://user-images.githubusercontent.com/54301439/218285355-724b5986-2d42-4ff7-843c-ad03160e034c.mp4

v26.6 - Crash Fix

  • Fix chaos turret crashes

v26.5 - Ugh, fine, I'll fix things for v140

  • Updated to b140.
    • Fixed startup crash.
    • Removed Payload Propulsion Tower and Interplanetary Accelerator from research requirements.