prog-mats-java
A collection of random ideas that come to my head. REQUIRES `MEEPofFaith/black-hole-renderer` TO RUN.166kDownloads91Stars
Created 5 years agoUpdated 2 months ago
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Update to v158.1
- Update to v158.1
Fix Flame/Blaze Crash
Fix flame/blaze's effects crashing the game.
Update v155.3
- Update to v155.3
- Changed to the new set of sounds
Accessible Artemis
- Fixed Artemis research requiring the legacy launch pad instead of the new launch pad
Update to v151.1 and bug fixes
- Update to v151.1
- Fixed sword turrets crashing clients in multiplayer (probably, I haven't tested it)
- Fixed sword turrets flashbanging the screen when controlled by a player
Update to v149 and Bug Fixes
- Update to v149
- Fix miner depot hint displaying repeatedly.
- Simplified Chinese translation by @Dont-7064
Perspective Projection
- Improved 3D effects
- Now uses perspective projection instead of an offset based on height and distance to camera center.
- Results in closer objects appearing larger and straight lines actually appearing straight.
- FOV setting can be found in the mod's settings.
- The increasing of max zoom amount takes FOV into account to prevent the viewport from going below the floor.
- Now uses perspective projection instead of an offset based on height and distance to camera center.
Fixes
- EMP stun status effect now has an icon
- Add reload and bullet stats to harmacist
- Harmacist fires more often
- Harmacist now leads targets
- Fix harmacist missing bundles
Tiny Homing Improvement
- Missile homing now leads targets
- Some decluttering
- Removed the grand poo that was only visible when funi mode was active
- Properly hide test/incomplete content
Missile Improvements
- Missile homing actually works now.
- Updated sprites and shadows of missiles.
- Removed hydroconveyor - Has been moved to Additional Logistics.
- Fixed shield projectors being hexagonal instead of square.
- Fixed bloom not applying to missile trail fade.
Minor Fix
- Fixed static nodes missing laser sprites
Missile Stuff Getting Even More Out Of Hand
- Updated to the latest version of black hole lib. Please stop telling me that it crashes.
- Added black hole nuke
- Sucks in units in the area then explodes
- EMP nuke now is a cloud instead of a ring of orbs.
- Missile physics changes
- Missile frags (recursive missile and cluster nuke) are now rotation-based. I'm not gonna bother explaining it, just know that splitting at closer range will spread not as far while splitting farther away will spread further out.
- Missile homing is now rotation based and thus it'll look less awkward.
- Cluster nuke homing is temporarily disabled because I haven't finished doing the math. I'm only making this release to make people shut up about the black hole lib problem.
v28.1 - Mod Name is Spelt Wrong
Fix the mod name being spelt wrong. "MEEPscellanious" -> "MEEPscellaneous"
v28.0
- Mod has been renamed to "MEEPscellaneous Concepts"
- I didn't like the old name.
- Missile turrets reworked. Again.
- Missiles now have a z-coordinate and fly over everything using :sparkles:math:sparkles:.
- As a result, the shield projector is now a rectangular prism.
- Kugelblitz now has proper proper black hole drawing
- Requires MEEPofFaith/black-hole-renderer to be installed.
- Sandbox content has been removed from this mod and moved to its own dedicated mod, MEEPofFaith/extra-sand-redux.
- Other
- Updated to v146
- Fixed smart drill crashing when trying to save with no target item selected
v27.3
- Updated to v144.2
- Hydroconveyor now takes less to research.
- Fixed hydroconveyor icon.
- Missiles/sentries can no longer be accidentally deconstructed.
- Sandbox walls can now be placed in water.
- Slightly reduced heat requirement of tenelium fuser.
- Bug fixes
- Minigun reload did not take framerate into account.
- Sergeant did not appear in the build menu.
v27.2 aaaaaaaaaaaaaaaaaaaaa
- Fixed rockets being destroyed not damaging blocks on the team of that rocket
Now go look at https://github.com/MEEPofFaith/prog-mats-java/releases/tag/v27.1 instead.
v27.1 Crash Fix and Other Stuff
- Sandbox wall dps display no longer covers other blocks.
- Small visual adjustments to missiles.
- Fixes:
- A rocket left on the ground getting destroyed would crash the game.
- Cluster nuke being left on the ground and getting destroyed didn't spawn the right number of explosions.
- Missile trails didn't properly draw their end cap when fading
v27.0 - Turret Reworks Part 1
Since I haven't really been doing much lately, I've decided to release what I've done so far.
- Missile turret reworks:
- The missiles now have a set landing position and fly in an arc.
- Given better names.
- Artemis (previously Strikedown) is now 5x5 to better fit with other payload blocks.
- Arbalest has received some visual updates.
- Incision and Fissure have been replaced with Pinpoint.
- Sentinel and Sergeant have been moved to Erekir.
- Sentinel has also received a visual overhaul.
- Added an option in PM's settings to give vanilla sandbox blocks more health.
- Sandbox walls are now fully configurable.

- Probably some other stuff I'm not remembering.
- WIP
- Some blocks aren't complete yet. You can find them in sandbox.
- Apotheosis has been replaced with Solstice and Starfall. New visuals.

- Council, Congress, and Pantheon have been replaced with Matrix, and is now on Erekir instead.
- As a result, all turret modules have also been removed. Some new ones have been created. Still need to make more.
- Apotheosis has been replaced with Solstice and Starfall. New visuals.
- Some blocks aren't complete yet. You can find them in sandbox.
v26.6 - Crash Fix
- Fix chaos turret crashes
v26.5 - Ugh, fine, I'll fix things for v140
- Updated to b140.
- Fixed startup crash.
- Removed Payload Propulsion Tower and Interplanetary Accelerator from research requirements.