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Omaloon

An ambitious modification aimed at expanding the game's standard campaign by adding a new star system.

145kDownloads136Stars
Created 4 years agoUpdated 2 hours ago

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V0.1.2 Alpha Indev7

Feature Test

There is a campaign now yippee

oh and some other things too

unfinished content is to be expected, let us know about any bugs by making a bug report on github

Campaign

  • Better visuals for Glasmore, featuring now an atmosphere, clouds and better looking terrain, still WIP
  • Added sector entries for both The Crater and Redeployment Path, with the respective maps being more or less the same from before, expect Redeployment Path to be changed

Maps

  • Added a work in progress darkness painter built into the editor's ui, which allows darkness to be put even where there aren't walls, but doesn't stop blocks from being placed in dark areas
  • Added special ui for placing cliffs, without the need to use the Cliff Helper

Misc

  • Both Brazillian Portuguese and Spanish translation has been added, courtesy of @Jovinull
  • Made Tube Router faster
  • Shelter tweaks
  • Sage tweaks
  • Some env tiles
  • Proper dust visuals to the dust storm
  • Collector tweaks
  • Updated mod to v156.2
  • Lumen Tweaks
  • Tube Overflow and Underflow Gates don't have 4 bits anymore (animation is a bit weird if you look at it closely)
  • Omaloon is now red

v0.1.2 Alpha Indev6

Feature Test

More content has been ported, with cool new added behaviour :3 I don't remember all that has beedn added btw

unfinished content is to be expected, let us know about any bugs by making a bug report on github

Units

  • Every unit has been ported
  • Reworked Effort, it's a smol litte bean now
  • Resprited Collector and actually added it into the mod, it isn't hidden anymore, yay
  • Reworked Praetorian, it now has a different part of the body that it shoots
  • Reworked Sage
  • Fixed walker's buildign issue

might have some more, but i forgot

v0.1.2 Alpha Indev5

Feature Test

This one has quite an extensive list of changes. In short, “The Crater” is playable again™️. (Though there is still no campaign, so ya'll have to use the console for researches.)


Change list (might not be full):

  • Ported Impulse Node with improvements to the lightning effect. Now you won't see circles on lightnings with opacity, and you won't experience double lightning between some nodes.
  • Ported Coal Generator
  • A few more item transportation blocks were ported. But most of them still need quite some work.
  • The Wind Turbine has been “ported” with a fresh, vertical design and a really yummy shadow.
  • Ported the Hail weather with improved hailstone effects. They now splash when hitting liquid floors and sink/melt in them. So far, “Hail” might not be balanced quite right, plus the parallax effect for falling hailstones hasn’t been ported yet.
  • Omaloon's weathers now appears in the core database with a separate category.
  • Better bundles

v0.1.2 Alpha Indev4

Feature Test

QoL stuff added to the pressure system, beginning to port the rest of the transportation blocks and The Crater :3 Once again i don't remember everthing, some stuff added may not appear here. unfinished content is to be expected, let us know about any bugs by making a bug report on github

Pressure system

  • Liquid Tubes now have support for automatic Liquid Bridge placement (same as vanilla but with diagonal placement included)
  • Liquid Tubes now have proper plan drawing (TODO laggy)
  • Tiny fix on the Liquid Bridge's bridge. Now doesn't overlap itself causing visual bugs with a lower bridge opacity.
  • Pumps have somewhat okayish plan drawing

Items

  • Re added Tube Conveyor
  • Re added Tube Distributor
  • Re added Tube Junction

Maps

  • Added The Crater as a custom game map for now. It's unfinished stil and is unbeatable cause the core is destroyed once the shelter part of the tutorial is reached. (untested)

Misc

  • Added icon generation to omaloon content

v0.1.2 Alpha Indev3

Feature Test

A few changes and fixes, the biggest one being an improved pattern system and patterned floors. unfinished content is to be expected, let us know about any bugs by making a bug report on github

Patten System

  • No longer tied to floors, allowing us to easily create new Patterned environment blocks
  • Improved stability, performance, and reliability of the pattern system. Players shouldn't face bugs and lags caused by Patterned floors anymore

v0.1.2 Alpha Indev2

Feature Test

More content has been ported, with cool new added behaviour :3 I don't remember all that has beedn added btw

unfinished content is to be expected, let us know about any bugs by making a bug report on github

Pressure System

  • Hammer Drill
  • Liquid Juntion
  • Liquid Bridge
  • Liquid Pump
  • Liquid Outlet
  • Liquid Source
  • Small Shelter
  • New interactions between liquids (burn, boil and neoplasm spread)

Misc

  • Hints
  • Tweaks to the loading screen

v0.1.2 Alpha Indev1

Feature Test

due to the release of the v8 beta, we're having to rewrite the mod from scratch, here's a few things that have already been ported and roughly implemented

unfinished content is to be expected, let us know about any bugs by making a bug report on github

Pressure system

  • Liquid Tube
  • Composite Press
  • Liquid Pump (now stack with themselves)

Items

  • Carborundum is now called composite
  • Beryllium got replaced by Nickel

Environment

  • Most environment tiles have been ported
  • New shaped tiles (2x2 craters and glasmore metal tiles)

v0.1.1 Alpha Hotfix

Meet new Omaloon update - v0.1.1 Alpha Hotfix!

Fixed a missed translations updates and and the "cleanup" window now appears after updates.

You can learn more about the changes by simply playing the Omaloon campaign:wink: We can guarantee that you will have a good time and an unforgettable playtime!

v0.1.1 Alpha

Meet new Omaloon update - v0.1.1 Alpha!

A minor update specializing in bug fixes and minor improvements.

What's new?

  • 👾Fixed some of Erekir content were available on Glasmore.
  • 🧐Improved liquid system hints.
  • 🎯Fixed numerous crashes.
  • ⚡Campaign sectors now clears if lost like on Erekir.
  • 🗑️After each update, Omaloon will ask you whether you want to completely clear your Omaloon campaign saves or enable the Safe Cleaner.

You can learn more about the changes by simply playing the Omaloon campaign😉 We can guarantee that you will have a good time and an unforgettable playtime!

v0.1 Alpha

Meet fresh new Omaloon update - v0.1 Alpha!

The long-awaited update is finally here! Omaloon has been relaunched with a better development approach and content quality!

What's new?

  • 👀Almost a complete redesign of everything you've seen before
  • 🌚3 campaign sectors
  • ✨ New and reworked content
  • 🔊New sounds
  • 🪩Music

You can learn more about the changes by simply playing the Omaloon campaign😉 We can guarantee that you will have a good time and an unforgettable playtime!

v0.6f pre alpha

Meet new release! Omaloon - v0.6f-pre alpha!

Important bugfix

What's changed:

Fixed unexpected connection of meter sprites to pressure junction.

Fixed incorrect behavior of pressure when consuming

v0.6 pre alpha

Meet new release! Omaloon - v0.6-pre alpha!

What's new:

Added a new turret! Tau - Anti-Aircraft turret for Omaloon зображення

Grumon, Zarini and Valkon resprite grumon zarini valkon

2 new walls - Zarini modular wall and Tungsten modular wall These walls have a somewhat interesting feature, they can be connected. When they are connected, the damage received by one wall will spread evenly to the others. зображення

Pressure system Perhaps the most interesting of all that was added. It is a system like the heat from Erekir. Pressure is needed to factories and turrets - [not yet used]. In future updates, we will develop ways to use pressure, but even now there are already the first blocks that require pressure to work. зображення

Multi Factory Yes, reworked again :) Changed the craft recipes of all items. For example, to create a valkon, you also need pressure. зображення Also, now the multi factory will save its config. Now if your multi factory was destroyed by enemies and you rebuilt it, you don't have to choose the craft again, it is saved. The same can be said about schemes. javaw_DXCoQPfvpX

Factory for improved zarini production - Zarini boiler javaw_dvCUZDb4tx

Factory for improved valkon production - Valkon press javaw_D5w9bEbMEj

Omalite centrifuge revork! javaw_sjGYkxIxSG

+few small fixes that are not even worth tell about

v0.5 pre alpha

Meet new release! Omaloon - v0.5-pre alpha!

Mostly technical and visual release

Alloy Wall is definitely not burning now: javaw_BbinH2dxn2 Added a warning window (can be turned off): javaw_h6yNs1mykR Removed unnecessary planet Set Finishes for Multi Factory (thank you Liplum >-< ): зображення зображення Customization of mod review menu: зображення

v0.4.1 pre alpha

### Meet the new 0.4.1-pre alpha build List of changes:

-Final improvements to OlWall -Changing colors in some sprites

v0.4 pre alpha

Update 0.4-pre alpha !!!

Changes: -Added a system of new star systems. For a while, players will not notice it, but which of the moders need this system, you can take!) -4 new items! -1 new factory! -4 environment blocks! -Changes in the blue night turret! -Changes in translation and sprites! зображення

v0.3 pre alpha

Porting mod to v7-erekir, many changes, "blue night" returned

зображення

v0.2 pre alpha

Remake of factories, Ukrainian localization, temporarily removed blue night

зображення

v0.1 pre alpha

OL