NewHorizonMod
Beta Release. Campaign Not Included. Currently contains stable content and optional vanilla override. Mod is playable as extension for both Serpulo and Erekir. Campaign still WIP.Authors:
2.2.1 Release (v159.7)
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Jump Gate rework. Unit deployments are now scheduled through configurable queues.
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Air Raider rework. now it is part of the event system. Freely combine resources across payload slots and pair them with six distinct attack modes to customize each raid.
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New Campaign maps with cool cutscenes (Finally)
What's Changed
- jumpgate update ,reworked the air-raider,add a map to midantha,bug fix and balance by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/273
- bugfix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/274
- New translation by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/275
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.2...v2.2.1
2.1.2 Release (v159)
- ID Bundle update and bundle check (Credit to @Kev-Vily)
- Bug fixed when no available space for Jump Gate
- Migrate to v159 (Now require v159 as minium game version)
What's Changed
- Update Bundles by @Kev-Vily in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/271
- I don't know why I missed this by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/270
- bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/269
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.1...v2.1.2
2.1.1 Release (v158)
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Fixed NPE for some factories when environment light enabled
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Fixed crash when some block as a payload
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Improved Midantha's visual and sector generation (mostly ore generation)
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Add a new map editor filter: Ruin Generate (generate customize ruins on given route)
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Russian and Ukrainian translation, credits to @SilinVeredno
What's Changed
- 1.5X icon and multi-player fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/260
- NEW RU TRANSLATE! by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/261
- Adding and changing names and descriptions by @Null0500 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/263
- Some fixes by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/264
- Ukrainian and Polish languages by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/265
- balance change and bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/266
- logic fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/268
New Contributors
- @Null0500 made their first contribution in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/263
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.0...v2.1.1
2.1.0 Release (v158)
2.0_v154_1
some bug fixes and improvements
- Fixed a crash when loading shaders for some mobiles
- Sprite and SFX improvements for turrets (thermo, pluse)
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/2.0_v154_0...2.0_v154_1
2.0_v154_0
adapt to v154 and some wip changes changed the naming system
HEAVILY WIP!!! MANY THINGS ARE NOT FINISHED!!! i release this because new version make NH broken againnnnnnn, sorry if new version contains too many confusing things (like ohnos, unfinished blocks and inproper sounds)
What's Changed
- bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/183
- bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/184
- update by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/186
- bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/187
- Added block Nitrogen Dissociator, readded Serpulo and Erekir compatibility recipes, fixed some bugs. by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/188
- 2.0-pre-beta-6 by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/190
- complete some factory by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/191
- Update Bundle ID, by @Kev-Vily in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/192
- 2b06 by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/193
- fix some bug by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/194
- Update Bundle ID #2 by @Kev-Vily in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/196
- Update bundle_zh_CN.properties by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/199
New Contributors
- @Kev-Vily made their first contribution in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/192
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.0-pre-beta-4...2.0_v154_0
2.0 PRE-BETA-4 RELEASE
New Version mostly focus on some balance, turret rework and QoL changes.
What's Changed
- 修正簡中和繁中的翻譯 by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/173
- 修正翻譯 by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/174
- !? by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/179
- update by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/177
- Update bundle_zh_CN.properties by @DOC7244 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/176
- 裂痕铁雨修改 by @ph0se-fa6r1c in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/180
- TurretShield by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/182
- eternity update by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/181
New Contributors
- @DOC7244 made their first contribution in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/176
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.0-pre-beta...v2.0-pre-beta-4
2.0 PRE-BETA RELEASE
compatible with 151+, might not works on versions before 150.
2.0 ALPHA VERSION
Update which contains many changes
the changelog cant be fully explained in few words
so i suggest you download and try yourself
anyway
you will see the coolest stuff and mechanics among all mindustry mods
0.5.8 Update
0.5.8 UPDATE
This update focus on many new transport with the most unique visual design in mindustry and rework of Destruction
HARD LIGHT RAIL
works as a normal conveyor with 15/s speed, but it can click to change whether this accepts side input(like armored conveyor)
RAIL ROUTER & RAIL MERGER
works same as erekir's router design, the router accepts one input and has 3 output
the merger has 3 input but only one output
both of them can configured an item
RAIL JUNCTION
just a junction
RAIL GATE
works as overflow gate, when clicked it turns to underflow gate
RAIL BRIDGE
can connect in a circle but accepts 2 input bridge at most
RAIL UNLOADER
works same as erekir's unloader, but when selected to a specific item it increased its speed
LIQUID BRIDGE
same as rail bridge
LIQUID UNLOADER
same as rail unloader but needs to select the liquid to work
DESTRUCTION REWORK & RESPRITE
the weapon has replaced to 2 pair gauss cannon, greatly increased its speed
and get a special passive abality: the longer it shoots, the faster it shoots
and sprite credits to @kyrusis
0.5.7 Update
0.5.7 NEW CONTENT
This update feathering some unique factories that are non-square, aiming to bring some much more interesting designs, schemes and so on
Flux Phaser
3 * 5 crafter, with zeta and silicon as input, phase fabric as output
Hyper Zeta Factory
2 * 4 crafter, require thorium and zeta fluid for mass zeta production
Glass Quantifier
3 * 3 L-Shaped crafter, input sand and quantum.
some bug fixes some improvements and so on
0.5.4 Update
Whats new:
Some new walls:
walls are 1*1 but they would connect to each other and share damage to nearby walls
New experimental transport
some new conveyor (called track rail) and some new bridges
notice those are heavily WIP and currently only avaliable in sandbox
i want to release this beacuse this bridge design looks really cool
Visual adjustment
Naxos's invincible status's render
there will be more status renderer later
And many other improvement and fix.
NEW CONTENT
Three new mining facility
Three miner module addons
Declining resprite (credit to m1128mgs.)
New editor toy for special floors
Bug Fixes and some minor improvements
0.5.3.2
some balances and minor fix Vietnamese translation, credits to @MindustryVN
0.5.2 update
Something New
Nexus Core
Reverse-engineered from the abandoned core of Midantha, has better performance, and can serve Midantha's exploitation work more effectively.
Core Unit: Liv
High-speed interceptor,Equipped with two thermo turret. Also capable as a strong support unit.
Campaign
Medantha now moved to a new binary star system... Called Ceito. And new core loadout replaced the older loadout.
Balances
1.Move some T3 units to primary jump gate. 2.reduce building cost of blaster. 3.increased the item capacity of iridium panel factory. 4.removed the metal-oxhydrigen input of surge alloy multi-factory and increase output. 5.removed the metal-oxhydrigen input of iridium fluid factory and removed xen beta input. 6.increased the efficiency of big zeta factory. 7.increased the convert speed of thermo core between positive and negative 8.intercepted debuff will apply 75% health and damage multiplier. 9.nerfed zarkov healing ability. 10.Aliotiat range increase and sound improvement.
Experimental
Experimental contents have added and can enable form Setting -> New Horizon Setting. Enable it might cause save crash! please backup your save before enable it.
0.5.1 update
EMP turret
Releases energy bullets that paralyze enemies and cause continuous damage in a wide area.
Rift Shield Generator
Creates a powerful shield to deflect incoming bullets and block enemies.
many other balance and adjustments.
0.5.0 update
Finally after almost a whole year
good news is now i become the new developer for new horizon currently not so many content updates, mostly bug fixes and balances.
content update will come later
Fixes
1.Fixed an issue that shaped wall not correctly update. 2.Fixed crash when core get destroyed with active remote core. 3.Fixed Pulse Shotgun & Multi Launcher with wrong ammo consume multiplier. 4.Fixed Large Shield Generator when use fusion energy not apply boost.
Balances
notice those balances suggestions are from community 1.Shaped Wall's armor 0 -> 10. 2.Charge Wall's health 1350 -> 2000, armor 10 -> 32; Large Charge Wall's health 5400 -> 8000, armor 10 -> 32. 3.Processor Compactor craft time 2.5s -> 2s, output 18 s.proc (7.2/s) & 6 j.proc (2.4/s) -> 30 s.proc (15/s) & 8 j.proc (4/s). 4.Thermo Turret damage 18 -> 28. 5.Zeta-Fluid Factory Base Effect 75% -> 100%, Max Effect (Place on vent) 175% -> 300%. 6.Executor's rotate speed 90deg/s -> 150deg/s. 7.EoE's Dark Energy bullet can not be targeted by point defense, upgrade sort bullet range increase and damage 1200 -> 4000. 8.Zarkov have repair field ability(250 amount/3s reload/15 tile range). 9.Rail Gun's seton alloy ammo range increase to 85 tiles, upgrade sort ammo range increase to 85 tiles. 10.Prism's cost: Irayrond Panel 200 -> 100. 11.Concentration' range 52.5 -> 75. 12.Multi-Steel transport (conveyor/router/junction) health increase, placeable in deep water, multi function, and some decrease some build cost. 13.Upgrade Tank liquid capacity 2500 -> 3000. 14.Zeta Generator's Item Consume time 2.5s -> 2,55s & 6/s -> 5.9/s cryofluid for low FPS performance.
0.4.8 Update
New type of environment blocks:
A new Turret: Concentration
Many other adjustments.
0.4.7 Update
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Collapser sprite remade, Powered by @AureusStratus
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Added a new
(old actually)artillery turret: -
Processor Factories had a efficiency balance:
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Others: slightly modified:
0.4.6 Update
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Added a large processor factory
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Added a Nitrogen Extractor
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Effect Adjustments
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Sprites Adjustments
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Vanilla Override Upgrade for turrets
0.4.5 Map Update
Added a campaign map with designed cutscenes.
A bit difficult, have fun anyway.
Fixed Hive's lightning can damage ground units and buildings. Improved some effects.