NewHorizonMod
Beta Release. Campaign Not Included. Currently contains stable content and optional vanilla override. Mod is playable as extension for both Serpulo and Erekir. Campaign still WIP.Authors:
2.0_v154_1
some bug fixes and improvements
- Fixed a crash when loading shaders for some mobiles
- Sprite and SFX improvements for turrets (thermo, pluse)
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/2.0_v154_0...2.0_v154_1
2.0_v154_0
adapt to v154 and some wip changes changed the naming system
HEAVILY WIP!!! MANY THINGS ARE NOT FINISHED!!! i release this because new version make NH broken againnnnnnn, sorry if new version contains too many confusing things (like ohnos, unfinished blocks and inproper sounds)
What's Changed
- bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/183
- bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/184
- update by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/186
- bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/187
- Added block Nitrogen Dissociator, readded Serpulo and Erekir compatibility recipes, fixed some bugs. by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/188
- 2.0-pre-beta-6 by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/190
- complete some factory by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/191
- Update Bundle ID, by @Kev-Vily in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/192
- 2b06 by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/193
- fix some bug by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/194
- Update Bundle ID #2 by @Kev-Vily in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/196
- Update bundle_zh_CN.properties by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/199
New Contributors
- @Kev-Vily made their first contribution in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/192
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.0-pre-beta-4...2.0_v154_0
2.0 PRE-BETA-4 RELEASE
New Version mostly focus on some balance, turret rework and QoL changes.
What's Changed
- 修正簡中和繁中的翻譯 by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/173
- 修正翻譯 by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/174
- !? by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/179
- update by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/177
- Update bundle_zh_CN.properties by @DOC7244 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/176
- 裂痕铁雨修改 by @ph0se-fa6r1c in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/180
- TurretShield by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/182
- eternity update by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/181
New Contributors
- @DOC7244 made their first contribution in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/176
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.0-pre-beta...v2.0-pre-beta-4
2.0 PRE-BETA RELEASE
compatible with 151+, might not works on versions before 150.
2.0 ALPHA VERSION
Update which contains many changes
the changelog cant be fully explained in few words
so i suggest you download and try yourself
anyway
you will see the coolest stuff and mechanics among all mindustry mods
0.5.8 Update
0.5.8 UPDATE
This update focus on many new transport with the most unique visual design in mindustry and rework of Destruction
HARD LIGHT RAIL
works as a normal conveyor with 15/s speed, but it can click to change whether this accepts side input(like armored conveyor)
RAIL ROUTER & RAIL MERGER
works same as erekir's router design, the router accepts one input and has 3 output
the merger has 3 input but only one output
both of them can configured an item
RAIL JUNCTION
just a junction
RAIL GATE
works as overflow gate, when clicked it turns to underflow gate
RAIL BRIDGE
can connect in a circle but accepts 2 input bridge at most
RAIL UNLOADER
works same as erekir's unloader, but when selected to a specific item it increased its speed
LIQUID BRIDGE
same as rail bridge
LIQUID UNLOADER
same as rail unloader but needs to select the liquid to work
DESTRUCTION REWORK & RESPRITE
the weapon has replaced to 2 pair gauss cannon, greatly increased its speed
and get a special passive abality: the longer it shoots, the faster it shoots
and sprite credits to @kyrusis
0.5.7 Update
0.5.7 NEW CONTENT
This update feathering some unique factories that are non-square, aiming to bring some much more interesting designs, schemes and so on
Flux Phaser
3 * 5 crafter, with zeta and silicon as input, phase fabric as output
Hyper Zeta Factory
2 * 4 crafter, require thorium and zeta fluid for mass zeta production
Glass Quantifier
3 * 3 L-Shaped crafter, input sand and quantum.
some bug fixes some improvements and so on
0.5.4 Update
Whats new:
Some new walls:
walls are 1*1 but they would connect to each other and share damage to nearby walls
New experimental transport
some new conveyor (called track rail) and some new bridges
notice those are heavily WIP and currently only avaliable in sandbox
~~i want to release this beacuse this bridge design looks really cool~~
Visual adjustment
Naxos's invincible status's render
there will be more status renderer later
And many other improvement and fix.
NEW CONTENT
Three new mining facility
Three miner module addons
Declining resprite (credit to m1128mgs.)
New editor toy for special floors
Bug Fixes and some minor improvements
0.5.3.2
some balances and minor fix Vietnamese translation, credits to @MindustryVN
0.5.2 update
Something New
Nexus Core
Reverse-engineered from the abandoned core of Midantha, has better performance, and can serve Midantha's exploitation work more effectively.
Core Unit: Liv
High-speed interceptor,Equipped with two thermo turret. Also capable as a strong support unit.
Campaign
Medantha now moved to a new binary star system... Called Ceito. And new core loadout replaced the older loadout.
Balances
1.Move some T3 units to primary jump gate. 2.reduce building cost of blaster. 3.increased the item capacity of iridium panel factory. 4.removed the metal-oxhydrigen input of surge alloy multi-factory and increase output. 5.removed the metal-oxhydrigen input of iridium fluid factory and removed xen beta input. 6.increased the efficiency of big zeta factory. 7.increased the convert speed of thermo core between positive and negative 8.intercepted debuff will apply 75% health and damage multiplier. 9.nerfed zarkov healing ability. 10.Aliotiat range increase and sound improvement.
Experimental
Experimental contents have added and can enable form Setting -> New Horizon Setting. Enable it might cause save crash! please backup your save before enable it.
0.5.1 update
EMP turret
Releases energy bullets that paralyze enemies and cause continuous damage in a wide area.
Rift Shield Generator
Creates a powerful shield to deflect incoming bullets and block enemies.
many other balance and adjustments.
0.5.0 update
~~Finally after almost a whole year~~
good news is now i become the new developer for new horizon currently not so many content updates, mostly bug fixes and balances.
~~content update will come later~~
Fixes
1.Fixed an issue that shaped wall not correctly update. 2.Fixed crash when core get destroyed with active remote core. 3.Fixed Pulse Shotgun & Multi Launcher with wrong ammo consume multiplier. 4.Fixed Large Shield Generator when use fusion energy not apply boost.
Balances
notice those balances suggestions are from community 1.Shaped Wall's armor 0 -> 10. 2.Charge Wall's health 1350 -> 2000, armor 10 -> 32; Large Charge Wall's health 5400 -> 8000, armor 10 -> 32. 3.Processor Compactor craft time 2.5s -> 2s, output 18 s.proc (7.2/s) & 6 j.proc (2.4/s) -> 30 s.proc (15/s) & 8 j.proc (4/s). 4.Thermo Turret damage 18 -> 28. 5.Zeta-Fluid Factory Base Effect 75% -> 100%, Max Effect (Place on vent) 175% -> 300%. 6.Executor's rotate speed 90deg/s -> 150deg/s. 7.EoE's Dark Energy bullet can not be targeted by point defense, upgrade sort bullet range increase and damage 1200 -> 4000. 8.Zarkov have repair field ability(250 amount/3s reload/15 tile range). 9.Rail Gun's seton alloy ammo range increase to 85 tiles, upgrade sort ammo range increase to 85 tiles. 10.Prism's cost: Irayrond Panel 200 -> 100. 11.Concentration' range 52.5 -> 75. 12.Multi-Steel transport (conveyor/router/junction) health increase, placeable in deep water, multi function, and some decrease some build cost. 13.Upgrade Tank liquid capacity 2500 -> 3000. 14.Zeta Generator's Item Consume time 2.5s -> 2,55s & 6/s -> 5.9/s cryofluid for low FPS performance.
0.4.8 Update
New type of environment blocks:
A new Turret: Concentration
Many other adjustments.
0.4.7 Update
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Collapser sprite remade, Powered by @AureusStratus
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Added a new ~~(old actually)~~ artillery turret:
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Processor Factories had a efficiency balance:
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Others: slightly modified:
0.4.6 Update
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Added a large processor factory
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Added a Nitrogen Extractor
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Effect Adjustments
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Sprites Adjustments
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Vanilla Override Upgrade for turrets
0.4.5 Map Update
Added a campaign map with designed cutscenes.
A bit difficult, have fun anyway.
Fixed Hive's lightning can damage ground units and buildings. Improved some effects.
0.4.4 Update
WARNING Due to the update of jumpgate, the saves are messed. So make sure you delete all the gates in your valuable maps/saves then update the mod.
Added a new turret HIVE for AA.
Jumpgates now support command deploy.
Jumpgates now has better ui.
Map Mod Settings:
Others: Improved the turret Executor. Jumpgates now has a build speed multiplier while constructing multiplie units. Slightly reduced the power production of Zeta Generator. Slightly improved the aim-assist radius of turret Prism.
~~And I had a new mod cover, or I should call it an ad!~~
0.4.3 Update & Remake
All in this image.
0.4.2.1 Fix
Declining now has a toward shield.
Fixed strafylaser crash the game. Smoothed the fade lightning effect
0.4.2 Update
Added a new unit Macrophage.
A heavy gunship. Can perform surround motion.
Some changes: Hyper Generator now apply boost status to allys if optional items is added.
Reduced quantum water field heat output.
: (
Ancient Units now immunise negative status even they are from other mods.
0.4.1 Update
Added the Ancient Probe
Added a new unit Restriction Enzyme

0.4 UPDATE
RESUME THE CUTSCENE SYSTEM
So added an instance use of it, as a campaign map.
More interesting maps are incoming.
0.3.3 Update
Fixed some bugs with schematics system.
Fixed wrong damage radius of unit Entangler.
Other fixes and effect adjustments.
0.3.2.2 Fix
Fixed related bugs of turret Prism
Added this:
0.3.2 Update & Adapt
Adapted to v144.1, fixing some crashing problems.
Added a new turret: Prism
0.3.1.1 Update
Added a new turret: Interferon
~~seriously I cannot see anything~~
Added a new unit: Nucleoid

Some bug fixes.
0.3.0 Update
Some sprite changes.

A new turret Antibody.

Added a new simpler map as the initial campaign.

Added a new status Overphased for stronger boss creation.

Some small changes:
- Increased the Hp of turret Bloodstar.
- Reduced the damage of turret Argmot and increased its power consumption.
- Increased the power consumption of turret Atom Separator.
- Gave seton doors 30 armor.
- Reduced the regen speed of large force field projector.
- Some cost changes
0.2.9 Update
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Adapted to game version: 142
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Added a new item: Ancimembrane.
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Added a new factory: Ancimembrane Concentrator.
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Added a new turret: Dendrite.
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Added a new status: Entangled.
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Some cost changes and sprite changes.
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Swap the mod techtree's Planet Item to Midantha.
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Reduced the firing rate of turret Bloodstar.
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Increased the firing rate of the secondary turrets of unit Laugra.

- Other: The event customize system is under construction

0.2.8 Update
Added a new unit: Laugra

Added some new skills to unit pester that is a boss.

0.2.7 Resume
Completed Ru translation. (Thanks to @SilinVeredno)
Resumed Collapser. (Sprites may remake some day)
Resumed Beam Laser Turret.
Added more inbuilt events.
Fixed the wrong cost display of units.
0.2.6.1 Update
Adapted to v141.2
Added a new T7 Boss Unit: Pester

Fixed some sync problems Some Balance adjustments
0.2.5 Resume & Update
Added a new dynamic status renderer. (Partly can be disabled by the deactivating the setting: Enable Effect Detail)
Plasma Burns

Phased

~~Your Favorate~~ Scanner Down

Resumed Bomb Launcher:

Added World Label Spawner for contiunous text post:

Balance: Reduced the lightning damage of Rail Gun Reduced the cost of the charge walls Reduced the hemophagia ratio of Naxos
0.2.4 Resume
Now Effect Detail and Vanilla Override are optional in mod settings like the old version.
Added vent in style of a metal exhaust silo.

Added a easier map as the initial mod planet sector.

Resumed Rail Gun.

Fixed Bug: Objective system invisible in the map editor. Fixed Bug: Wrong Range of eternity. Weakened the damage and shoot-rate of Unit Longinus
0.2.3 Resume
Resume Executor, Destruction, and the mod's planet Midantha. Some Bug Fixes. More campaign maps will be available in further version.
0.2.2 Resume
Resume Unit: Pyrolyzer
Resume Block: Blaster
Add a new turret: Web-ber
Add a WIP tool: Pixel Art Convertor, here is the effect;

You can see it in the console panel.
0.2.1 Adaption & Resume
Adapted to v139
Resumed the AssignOverdriveBlock
Resumed the RaidEvent
Some UI features for events
Fixed some wrong effect showing
Fixed the AI of longinus

Now events are shown on the minimap.

0.2 Event System Framework Resume
Resumed the main framework of WorldEvent
The feature is only available in the server.

If you want to experience it in the single mode, add the Key Value Pair In The Env: MINDUSTRY_DEBUG -> true

Some bug fixes and balances.
0.1.8 Resume
Added two content source for map editing. Added two turrets Plenty Bug Fix
0.1.6.1 Server Adaption
Make multiple games available
0.1.6 Resume
Aadapted to v138
Resumed: TechTree system Hyperspace system and related blocks. Artillery system(currently only block: Air Raider) Remote Core Vault Some Effects Small balance
Added a new bullet to End Of Era

0.1.5 Resmue
Resumed many units. Make all the mod's turret can use liquids to boost itself. Fixed some effects. Improved the animation of some factories.
0.1.4 Turret Resume
Adapted some turrets.
Added some animation to some turrets, currently they have a wrong icon, that will be fixed in the future.

0.1.3 Resume
Adapted most of the factories. Adapted some units. Adapted the server to v7-137
0.1.2 Resume
Adapted to v7-137 Fixed some units.
0.1.1 v7 Resume
Adapt some blocks but some textures missing for no reason.
Bugs Flying. Seriously this is NewHorizonMod.codeShitMount.add(new Shit()/*Or I Should call it old shit.*/); if I have no or missing java docs. Adapting Implemention Coming S∞n.
“我摆烂了,几把注释没有写你妈呢。随缘更新。”
0.1 Alpha For V7
Just voice that I am back The Mod Need A Full Rewrite, So... Don't Worry.
Download Previous Version If You Want To Stay At Version 135.
1.11.0.6.1 Bug Fixes
Fixed that the jump gate doesn't resupply the proper amount of item while canceling the construction of the units.
Fixed that a effect that is newed while invoking the at method, causing memory problems.
Some improvement of the effect of the Longinus.
Improved the performance of Capture Mode, now using less tile to calculate the total score.
1.11.0.6 Optimization
For the reason of lacking time and ideas, I won't update more contents until the Full Release of v7, sorry.
1.11.0.5 Fixes
Many Bug Fixes
1.11.0 Update
Added a new Game Mode: Beacon Capture Mode; Added a new block for the new game mode; Fixed some UI problems; Some small changes.

More Events for 1.10.9.1
Added some new events to the server.
1.10.9 Update
- Added two bridge block;
- Jump Gates now need input;
- Many balance to units and turrets;
- Some Effect Changes, make the effect lesser while not
Enable Effect Details;
1.10.8 Update
- Added a new Block: Hyper Battery
- Added a new Block: Heavy Power Node
- Added a new Block: Small Gravity Trap
- Some changes to effects
- Some fixes to the server
- Some improvements to the ui
- Added default mod units' wave generator
- Need Setting:
Override VanillaActivated. - If you want to apply it to the old map, you need to delete all wave settings
- Need Setting:
1.10.7.6 Fix
~~More Fix~~
1.10.7.5 Fixes
- Fixed mamy UI problms.
- Fixed many problems of the new custom event, especially for the server.
1.10.7 Update
- Customizable Event Trigger: An important new map-making feature.
- Enter the menu from the -> , has ease UI.
- Has ease UI, easy to operate.
- JavaScript Event Constructor is available
- Server Available
- Slightly adjustments so some sprites.
1.10.6 Update
- Added a new Block: Large Metal-Oxhydrigen Factory;
- Added two storm Weather: Quantum Storm, Solar Storm. (Has unique effects, can also be disabled for better fluency);
- Added a new setting always enabling players to have the look of gravity trap's fields;
- Reduced the production cost of Block: Small Irayrond Panel Factory;
- Some other small changes.
1.10.5 Update
- Added a new Status: Stronghold.
- Added a new Unit: Assaulter.
- Added a new Block: Fire Extinguisher.
- Added some new packaged world events.
- Made Unit: Naxos much more stronger.
- Gravity Field now deals damage to some specific unit.
- Gravity Field now can be carried on Unit: Saviour.
- Map Events now can be simply applied to maps as Weather.
- Slightly increased the damage and duration of Status: End.
1.10.4.5 Update
- Reduced the loss and Increased the range of Block Remote Router
- Reduced the damage of Status End
- Strengthen Unit Destruction
- Add a new plasma fire type
- Made the event table hidden while there is nothing to show
- Made the Effects more simplified while Enable Effect Details is disabled
- Fixed some bugs about UI
1.10.4 Update
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Added a new T6 air unit anvil, balance work will be further finished.
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Added a new status.
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Some bug fixes.
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Made the unit sin has more resistance against defuff.
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The Server is back online now! Address:
175.178.22.6:6666With the server rented from Tencent, I believe the gameplay experience will be better.
1.10.3 Update
- Added a new map / sector that has cutscenes.
- Added a new environment floor that has a new shader.
- Improved the effect of shield breakers to make it seem more sense of power.
- Improved some other effects.
- Fixed the Executioner shots wrongly.
- Fixed the collapser's shoot effect.
- Fixed some other bugs.
- Some changes to the techtree.
1.10.2.5 Improve
- Improved many weapon effects and the field mark of Gravity Trap
- Improved unit: Carv'osher (AI & Weapon)
- Improved the performance of drawing triangles
- Reduced the damage of all the laser walls
- Fixed that the cutscene exceptionally skip while the map is auto saving
- Fixed that the gravity trap field would pop and draw exceptionally
- Other fixes...
1.10.2.1 Update
- Fixed multiple bugs.
- Added two new block: Ancient Laser Tower(mainly for map making) & Laser Grid Matrix Tower.
- Improved some UI.
1.10.1.5 Fixes
- Adapted to v135.
- Added a setting to hide the event table.
- Added a drag button to scale the to event table.
- Added a button to skip some cutscene.
- Switched the unit striker's AI to AI:Sniper.
- Fixed some bugs. (For Instance: Game crashes while entering no matter what map)
1.10.1 Update & Fix
v 1.10.1
- Added a new turret: Synchro.
- Improved Hyperspace collide algorithm from traverse to QuadTree.
- Improved some effects.
- Improved Sniper AI.
- Improved the efficient of Cutscene Engine.
- Building Rail Gun now doesn't cause crashes.
- Fixed some server sync problems.
- Some techtree changes.
- Other bugs fixed.
- Had some javadoc written to make custom cutscene easier.
- Made the cutscene HUD below some vanilla buttons (mobile)
v1.10.0.5 Updates & Fixes
With My Friends' Help, The server is activated now: n4.mcyxsj.top:20177
Updates & Fixes:
- Make the cutscene available in servers (Syncable and no crashes)
- Custom Events: Allow players to create custom events with js, with a high degree of freedom
- Bug Fixes
- Building Upgraders and Primary JumpGates now doesn't cause crashes
- Fixed the sector 'The Craters' doesn't pop up the cutscene mission
- Fixed some UI problems
- Added
CameraZoomAction
1.10.0.1 Update
Further fixed cutscene bugs Fixed the Sniper AI Add new CutsceneEvents Make new CutsceneEvents customable
Impoved Campaign Maps (Cutscene):
- Luminari Outpost (Map Missions0
- Hostile HQ (Improved UI)
- The Craters (Get Primary Jump Gate Researched) You can delete certain save file to experience them.
Improved the Jump Gate's effect (need open setting: enable effect details)
1.9.9 Content Update
- Added new T6 mech unit: sin.
- Made all outline sprite pre-loaded, reducing the loading time.
- Fixed the bug of
Cutscene Script. - Fixed the bundle tool
- UI improvements
- Balancing(mainly for units)
- Remade some sprites
1.9.8.5 Content Update
- Added a new supportive unit: Saviour
- Improve the cutscene UI
- Added a bundle patcher. Get it in the debug table -> debug -> Bundle Tool, and after you stroage the updated bundle, all untranslated sentences will have a
<TODO>before it. - Reduced the damage of End of Era
- Added a new weapon to unit: Carv'osher
1.9.8 Cutscene Improve
Improved Cutscene. Added a ingame cutscene debugger. Added two silders in vanilla game setting menu to set the offset of the Event Bar Table to avoid conflicts. Finished the v1 guide of Custom Cutscene Scripts.
1.9.7.6 Test & Improve
Improved the Cutscene Script
1.9.7.5 Beta Update
Made Cutscene Script available to custom maps Added a mod's latest version detector, which can tell you the mod has a new release while you entering the game. Added in_ID bundle
An alpha version for custom cutscene scripts. The guide of making scripts I will post it on Github later.
So try playing the Built in mod map: (@HC)Hostile HQ through custom game mode. If everything go right in single player mode, I will continue making it.
1.9.7.2 Bug Fixes
Fixed some crash bugs I just found. Fixed the Adaptive Wall has texture error while reload a world.
1.9.7.1 Beta Update
Adapted to 131
Fixed many crashes bugs Added new map Main Path Added two world instruction script to two campaign map: Hostile HQ, Main Path, maybe you need to delete their saves to access the script. Fixed some texture problem.
Other small changes
1.9.7 Beta Update
Reduced the fire rate of Longinus Reduced the damage of ARC 9000 and Dark Energy Laser Removed the force field of Naxos Added new block: Adaptive Wall, Conglomerate Wall(Env Block) Tried fix the bug of Remote Stroage: cannot place on server Improve the method of teleport
1.9.6 Beta Update
Added two new units Fixed the Extended Zoom Limit didn't work Fixed the Blaster didn't consume items properly.
THE UPDATE FREQUENCY WILL BE BADLY REDUCED AFTER THIS UPDATE.
1.9.5 Beta Update
Adapted to v130.1 Added a new router Added a new kind of conduit Added new weapon: blaster Added new setting: Extended Zoom Limit Added new environment block Change the name of unit: Guardian to Carv'osher Fixed the JumpGate sometimes cause crashes problem Fixed the LightningLinker(eg: Arc-9000) dosen't have proper hit effect Fixed the campaign techtree Improve the explode effect of HyperGenerator Reduced the building damage multipler of unit: Warper updated the campaign maps
1.9.4 Beta Update
Adapted to v130;
Added a new junction; Added a new 16*16 turret: Eternity; Fixed the Sand Cracker consumes the scarp but doesn't dump nothing while the amount of scarp is below 4; Fixed the Zeta Fuser doesn't consume liquids. Increased the damage of T5 ground unit and some small turrets; Made Jump Gate cannot summon banned units; Remade the mod icon; Remade half of the sprite of Pyrolyzer;
1.9.3 Beta Update
Added three more conveyors. Added generator: Zeta Fuser. Reduced the fire rate of beam laser turret. Reduced the cost of Fusion Collapse Generator. Made Fusion Collapse Generator and Hyper Generator warmup immediately in the server.
1.9.2 Beta Update
Added new blocks: Multiple Presstanium Factory, Remote Router Extended the lifetime of temporary power source Fixed commandable blocks cannot use logic construction Fixed the mod campaign maps cannot be accessed Commandable blocks are now players controllabled (Tried)Fixed the crashes problems of Jump Gate Added a place limit to Remote Core Stroage
1.9.1 Beta Update
Added new block: Scrambler Missile Silo, Interceptor, Temporary Power Source Added new feature: Screen Scrambler Added two maps
Improved Collapser's weapon Improved tool panel UI Improved the boost effect of rhion
Bug Fixes
1.9 Beta Update
Fixed unit Rhino doesn't boost
Improved the stats of Upgraders, Commandable Blocks Made Commandable Blocks logic controllable Improved many effects Balance work Improved many Descriptions Improved team regions Margined bullets' range
Added T2 naval unit Relay.
1.8.9.1 Fix
Adapted to v129.1
1.8.9 Beta Update
Added new block Beam Laser Drill. Added new cargo ship Rhino. Added new heat floor.
Improved the draw link effect of AssignOverdrive Improved bundle(@SMOLKEYS ) Added defaulted schematic: Jump Gate Manager
1.8.8 Beta Update
Added 4 new maps and other small map changes. Added block: Sand Cracker. Fixed the crash problem of Unit Initer. Improved the effect of Toward Shield.
1.8.7.1 Fix Update
Adapted 128.1
1.8.6 Beta Update
Add multiple blocks, many changes.
Just see the dialog pop up while loading is complete.
Add the mod planet was added, With my one handmade attack map. Other maps and the generator are going to be improved, but not this version.
1.8.5 Beta Update
Just many small changes. Adapted to v128
I'm spending my time making maps recentely.
1.8.4 Beta Update
Added new T3 naval unit ghost. JumpGate sync improved. Fixed the crashes problems on phones.
Many other small changes
1.8.3 Beta Update
Adapted to v7 (Version > 127), so as the server. Fx improvements. Fixed the problem of crashing on phone.
1.8.2 Beta Update
Add new block: Remote Force Projector Some other bug fixes.
1.8.1 Beta Update
Add new setting option: Override Vanilla Building Requirements. Add new naval unit Zarkov. HyperspaceWarper and GravityTrap big improvements. Changed server: n2.yd.gameworldmc.cn:20074, and I add a button on the start dialog where you can easily copy the address to the clipboard.
1.8 Beta Update
Add Unit collapser. Many bug fixes.
I'm really busy these days, so no more updates before July, 8th.
1.7.9 Beta Update
Added two new unit; Improved the auto-spawn system of the JumpGate: use hash to match each plan; press LEFT or RIGHT arrow to quick warp the waves; Some little changes.
1.7.8 Beta Update
A new auto-spawn system has been added to the Jump Gate since 1.7.8, which allows you to spawn specific unit when wave passed by. This also works for enemies, so you guys can use it to make some interesting maps. Added T1 ground unit, T2 air & ground unit. Added Primary Unit Jump Gate. Fixed bugs of Jump Gate. Fixed bugs of Air Raider. Mod Settings are accessible from vanilla game settings dialog.
1.7.7 Beta Update
Further bundles update; Added new Block: Air Raider; Fixed the Player Jump Gate(Again damn); Mobile Improvements; Fixed the problem of CommandableBlocks that didn't work in server;
1.7.6 Beta Update
Added new : Bomb Launcher. Fixed the problem of the Player Jump Gate. Fixed the problem of the Hyperspace Gate. Some little changes. Added a new setting that enable you to skip the start dialog of the mod. Now settings has a description. Bundle improvements(Powered by @GenericSomeone )
1.7.5 Beta Update
Add three turrets; Fixed the camera's problem of Player Jump Gate.
1.7.4.2 Beta Update
The Player Jump Gate is available in the server now; The Rapid Unloader's speed is increased.
1.7.4.1 Beta Update
Bug Fixes