NewHorizonMod
Beta Release. Campaign Not Included. Currently contains stable content and optional vanilla override. Mod is playable as extension for both Serpulo and Erekir. Campaign still WIP.Authors:
2.3.0 Release (v160)
New Campaigns & Rules
More campaign maps & more cutscenes.
5 new sector are added, and some previous maps' imporvement.
also allow enable/disable events for specific planet in campaign rules.
Experimental Custom Research Tree
Added a new techtree system.
Weather System Improvement
New Production Blocks & [Testing] Endgame Blocks
Accumulating Storage: A Storage thak can share storage with each other when linked
Plasma Membrane: A End game force shield projector which combine the shields as a stronger shield.
... and some fixed & improvements
2.2.1 Release (v159.7)
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Jump Gate rework. Unit deployments are now scheduled through configurable queues.
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Air Raider rework. now it is part of the event system. Freely combine resources across payload slots and pair them with six distinct attack modes to customize each raid.
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New Campaign maps with cool cutscenes (Finally)
What's Changed
- jumpgate update ,reworked the air-raider,add a map to midantha,bug fix and balance by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/273
- bugfix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/274
- New translation by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/275
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.2...v2.2.1
2.1.2 Release (v159)
- ID Bundle update and bundle check (Credit to @Kev-Vily)
- Bug fixed when no available space for Jump Gate
- Migrate to v159 (Now require v159 as minium game version)
What's Changed
- Update Bundles by @Kev-Vily in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/271
- I don't know why I missed this by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/270
- bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/269
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.1...v2.1.2
2.1.1 Release (v158)
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Fixed NPE for some factories when environment light enabled
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Fixed crash when some block as a payload
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Improved Midantha's visual and sector generation (mostly ore generation)
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Add a new map editor filter: Ruin Generate (generate customize ruins on given route)
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Russian and Ukrainian translation, credits to @SilinVeredno
What's Changed
- 1.5X icon and multi-player fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/260
- NEW RU TRANSLATE! by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/261
- Adding and changing names and descriptions by @Null0500 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/263
- Some fixes by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/264
- Ukrainian and Polish languages by @SilinVeredno in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/265
- balance change and bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/266
- logic fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/268
New Contributors
- @Null0500 made their first contribution in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/263
Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.0...v2.1.1