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NewHorizonMod

Beta Release. Campaign Not Included. Currently contains stable content and optional vanilla override. Mod is playable as extension for both Serpulo and Erekir. Campaign still WIP.

734kDownloads570Stars
Created 6 years agoUpdated a day ago

Authors:

2.0_v154_1

some bug fixes and improvements

  • Fixed a crash when loading shaders for some mobiles
  • Sprite and SFX improvements for turrets (thermo, pluse)

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/2.0_v154_0...2.0_v154_1

2.0_v154_0

adapt to v154 and some wip changes changed the naming system

HEAVILY WIP!!! MANY THINGS ARE NOT FINISHED!!! i release this because new version make NH broken againnnnnnn, sorry if new version contains too many confusing things (like ohnos, unfinished blocks and inproper sounds)

What's Changed

  • bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/183
  • bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/184
  • update by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/186
  • bug fix by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/187
  • Added block Nitrogen Dissociator, readded Serpulo and Erekir compatibility recipes, fixed some bugs. by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/188
  • 2.0-pre-beta-6 by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/190
  • complete some factory by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/191
  • Update Bundle ID, by @Kev-Vily in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/192
  • 2b06 by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/193
  • fix some bug by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/194
  • Update Bundle ID #2 by @Kev-Vily in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/196
  • Update bundle_zh_CN.properties by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/199

New Contributors

  • @Kev-Vily made their first contribution in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/192

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.0-pre-beta-4...2.0_v154_0

2.0 PRE-BETA-4 RELEASE

New Version mostly focus on some balance, turret rework and QoL changes.

What's Changed

  • 修正簡中和繁中的翻譯 by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/173
  • 修正翻譯 by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/174
  • !? by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/179
  • update by @paperplane258 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/177
  • Update bundle_zh_CN.properties by @DOC7244 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/176
  • 裂痕铁雨修改 by @ph0se-fa6r1c in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/180
  • TurretShield by @zzrte33 in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/182
  • eternity update by @chaosdream in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/181

New Contributors

  • @DOC7244 made their first contribution in https://github.com/Yuria-Shikibe/NewHorizonMod/pull/176

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.0-pre-beta...v2.0-pre-beta-4

2.0 PRE-BETA RELEASE

compatible with 151+, might not works on versions before 150.

2.0 ALPHA VERSION

Update which contains many changes the changelog cant be fully explained in few words so i suggest you download and try yourself anyway you will see the coolest stuff and mechanics among all mindustry mods logo

0.5.8 Update

5FD55850BE3E27D1682AD73A0C6E8DA7

0.5.8 UPDATE


This update focus on many new transport with the most unique visual design in mindustry and rework of Destruction

HARD LIGHT RAIL

image works as a normal conveyor with 15/s speed, but it can click to change whether this accepts side input(like armored conveyor)

RAIL ROUTER & RAIL MERGER

image works same as erekir's router design, the router accepts one input and has 3 output the merger has 3 input but only one output both of them can configured an item

RAIL JUNCTION

image just a junction

RAIL GATE

image works as overflow gate, when clicked it turns to underflow gate

RAIL BRIDGE

image can connect in a circle but accepts 2 input bridge at most

RAIL UNLOADER

image works same as erekir's unloader, but when selected to a specific item it increased its speed

LIQUID BRIDGE

image same as rail bridge

LIQUID UNLOADER

image same as rail unloader but needs to select the liquid to work

DESTRUCTION REWORK & RESPRITE

image the weapon has replaced to 2 pair gauss cannon, greatly increased its speed and get a special passive abality: the longer it shoots, the faster it shoots and sprite credits to @kyrusis

0.5.7 Update

2b188d68147953b9915fccb78f90d12a

0.5.7 NEW CONTENT


This update feathering some unique factories that are non-square, aiming to bring some much more interesting designs, schemes and so on

Flux Phaser image 3 * 5 crafter, with zeta and silicon as input, phase fabric as output

Hyper Zeta Factory image 2 * 4 crafter, require thorium and zeta fluid for mass zeta production

Glass Quantifier image 3 * 3 L-Shaped crafter, input sand and quantum.

some bug fixes some improvements and so on

0.5.4 Update

B3EC962312D2F3B505BC39E8C55D5D99

Whats new:

Some new walls: image walls are 1*1 but they would connect to each other and share damage to nearby walls

New experimental transport image some new conveyor (called track rail) and some new bridges notice those are heavily WIP and currently only avaliable in sandbox ~~i want to release this beacuse this bridge design looks really cool~~

Visual adjustment image Naxos's invincible status's render there will be more status renderer later

And many other improvement and fix.

image

NEW CONTENT

Three new mining facility

image

Three miner module addons

image

Declining resprite (credit to m1128mgs.)

image

New editor toy for special floors

image

Bug Fixes and some minor improvements

0.5.3.2

some balances and minor fix Vietnamese translation, credits to @MindustryVN

0.5.2 update

2cceb8aa30486e4cf2a6736a92ff70c2

Something New

Nexus Core

Reverse-engineered from the abandoned core of Midantha, has better performance, and can serve Midantha's exploitation work more effectively.

Core Unit: Liv

High-speed interceptor,Equipped with two thermo turret. Also capable as a strong support unit.

Campaign

Medantha now moved to a new binary star system... Called Ceito. And new core loadout replaced the older loadout.

Balances

1.Move some T3 units to primary jump gate. 2.reduce building cost of blaster. 3.increased the item capacity of iridium panel factory. 4.removed the metal-oxhydrigen input of surge alloy multi-factory and increase output. 5.removed the metal-oxhydrigen input of iridium fluid factory and removed xen beta input. 6.increased the efficiency of big zeta factory. 7.increased the convert speed of thermo core between positive and negative 8.intercepted debuff will apply 75% health and damage multiplier. 9.nerfed zarkov healing ability. 10.Aliotiat range increase and sound improvement.

Experimental

Experimental contents have added and can enable form Setting -> New Horizon Setting. Enable it might cause save crash! please backup your save before enable it.

0.5.1 update

df829b53e1d58dcfb373dcf65a7cf564

EMP turret

Releases energy bullets that paralyze enemies and cause continuous damage in a wide area.

Rift Shield Generator

Creates a powerful shield to deflect incoming bullets and block enemies.

many other balance and adjustments.

0.5.0 update

image

~~Finally after almost a whole year~~

good news is now i become the new developer for new horizon currently not so many content updates, mostly bug fixes and balances.

~~content update will come later~~

Fixes

1.Fixed an issue that shaped wall not correctly update. 2.Fixed crash when core get destroyed with active remote core. 3.Fixed Pulse Shotgun & Multi Launcher with wrong ammo consume multiplier. 4.Fixed Large Shield Generator when use fusion energy not apply boost.

Balances

notice those balances suggestions are from community 1.Shaped Wall's armor 0 -> 10. 2.Charge Wall's health 1350 -> 2000, armor 10 -> 32; Large Charge Wall's health 5400 -> 8000, armor 10 -> 32. 3.Processor Compactor craft time 2.5s -> 2s, output 18 s.proc (7.2/s) & 6 j.proc (2.4/s) -> 30 s.proc (15/s) & 8 j.proc (4/s). 4.Thermo Turret damage 18 -> 28. 5.Zeta-Fluid Factory Base Effect 75% -> 100%, Max Effect (Place on vent) 175% -> 300%. 6.Executor's rotate speed 90deg/s -> 150deg/s. 7.EoE's Dark Energy bullet can not be targeted by point defense, upgrade sort bullet range increase and damage 1200 -> 4000. 8.Zarkov have repair field ability(250 amount/3s reload/15 tile range). 9.Rail Gun's seton alloy ammo range increase to 85 tiles, upgrade sort ammo range increase to 85 tiles. 10.Prism's cost: Irayrond Panel 200 -> 100. 11.Concentration' range 52.5 -> 75. 12.Multi-Steel transport (conveyor/router/junction) health increase, placeable in deep water, multi function, and some decrease some build cost. 13.Upgrade Tank liquid capacity 2500 -> 3000. 14.Zeta Generator's Item Consume time 2.5s -> 2,55s & 6/s -> 5.9/s cryofluid for low FPS performance.

0.4.8 Update

New type of environment blocks: image

A new Turret: Concentration image

Many other adjustments.

0.4.7 Update

  • Collapser sprite remade, Powered by @AureusStratus image

  • Added a new ~~(old actually)~~ artillery turret: image image

  • Processor Factories had a efficiency balance: image

  • Others: slightly modified: image

0.4.6 Update

  • Added a large processor factory image

  • Added a Nitrogen Extractor image

  • Effect Adjustments image image image

  • Sprites Adjustments image

  • Vanilla Override Upgrade for turrets image

0.4.5 Map Update

Added a campaign map with designed cutscenes. image A bit difficult, have fun anyway.

Fixed Hive's lightning can damage ground units and buildings. Improved some effects.

0.4.4 Update

WARNING Due to the update of jumpgate, the saves are messed. So make sure you delete all the gates in your valuable maps/saves then update the mod.


Added a new turret HIVE for AA. image

Jumpgates now support command deploy. image

Jumpgates now has better ui. image image

Map Mod Settings: image

Others: Improved the turret Executor. Jumpgates now has a build speed multiplier while constructing multiplie units. Slightly reduced the power production of Zeta Generator. Slightly improved the aim-assist radius of turret Prism.

~~And I had a new mod cover, or I should call it an ad!~~ NH ads

0.4.3 Update & Remake

All in this image.

image

0.4.2.1 Fix

Declining now has a toward shield. image

Fixed strafylaser crash the game. Smoothed the fade lightning effect

0.4.2 Update

Added a new unit Macrophage. A heavy gunship. Can perform surround motion. image

Some changes: Hyper Generator now apply boost status to allys if optional items is added. image

Reduced quantum water field heat output. image : (

Ancient Units now immunise negative status even they are from other mods. image

0.4.1 Update

Added the Ancient Probe image

Added a new unit Restriction Enzyme image image

0.4 UPDATE

RESUME THE CUTSCENE SYSTEM

So added an instance use of it, as a campaign map. image

More interesting maps are incoming.

0.3.3 Update

Fixed some bugs with schematics system. Fixed wrong damage radius of unit Entangler. Other fixes and effect adjustments. 145

0.3.2.2 Fix

Fixed related bugs of turret Prism Added this: image image

0.3.2 Update & Adapt

Adapted to v144.1, fixing some crashing problems. Added a new turret: Prism image

0.3.1.1 Update

Added a new turret: Interferon image ~~seriously I cannot see anything~~

Added a new unit: Nucleoid image

Some bug fixes.

0.3.0 Update

Some sprite changes. image

A new turret Antibody. image

Added a new simpler map as the initial campaign. image

Added a new status Overphased for stronger boss creation. image

Some small changes:

  • Increased the Hp of turret Bloodstar.
  • Reduced the damage of turret Argmot and increased its power consumption.
  • Increased the power consumption of turret Atom Separator.
  • Gave seton doors 30 armor.
  • Reduced the regen speed of large force field projector.
  • Some cost changes

0.2.9 Update

  • Adapted to game version: 142

  • Added a new item: Ancimembrane.

  • Added a new factory: Ancimembrane Concentrator.

  • Added a new turret: Dendrite.

  • Added a new status: Entangled.

  • Some cost changes and sprite changes.

  • Swap the mod techtree's Planet Item to Midantha.

  • Reduced the firing rate of turret Bloodstar.

  • Increased the firing rate of the secondary turrets of unit Laugra.

145 123

  • Other: The event customize system is under construction image

0.2.8 Update

Added a new unit: Laugra image

Added some new skills to unit pester that is a boss. image image image

0.2.7 Resume

Completed Ru translation. (Thanks to @SilinVeredno)

Resumed Collapser. (Sprites may remake some day) image Resumed Beam Laser Turret. Added more inbuilt events. Fixed the wrong cost display of units.

0.2.6.1 Update

Adapted to v141.2

Added a new T7 Boss Unit: Pester image

Fixed some sync problems Some Balance adjustments

0.2.5 Resume & Update

Added a new dynamic status renderer. (Partly can be disabled by the deactivating the setting: Enable Effect Detail)

Plasma Burns image

Phased image

~~Your Favorate~~ Scanner Down image

Resumed Bomb Launcher: image

Added World Label Spawner for contiunous text post: image

Balance: Reduced the lightning damage of Rail Gun Reduced the cost of the charge walls Reduced the hemophagia ratio of Naxos

0.2.4 Resume

Now Effect Detail and Vanilla Override are optional in mod settings like the old version. Added vent in style of a metal exhaust silo. image

Added a easier map as the initial mod planet sector. image

Resumed Rail Gun. image

Fixed Bug: Objective system invisible in the map editor. Fixed Bug: Wrong Range of eternity. Weakened the damage and shoot-rate of Unit Longinus

0.2.3 Resume

Resume Executor, Destruction, and the mod's planet Midantha. Some Bug Fixes. More campaign maps will be available in further version.

0.2.2 Resume

Resume Unit: Pyrolyzer Resume Block: Blaster Add a new turret: Web-ber Add a WIP tool: Pixel Art Convertor, here is the effect; image

You can see it in the console panel.

0.2.1 Adaption & Resume

Adapted to v139

Resumed the AssignOverdriveBlock Resumed the RaidEvent Some UI features for events Fixed some wrong effect showing Fixed the AI of longinus image

Now events are shown on the minimap. image

0.2 Event System Framework Resume

Resumed the main framework of WorldEvent The feature is only available in the server. image

If you want to experience it in the single mode, add the Key Value Pair In The Env: MINDUSTRY_DEBUG -> true image

Some bug fixes and balances.

0.1.8 Resume

Added two content source for map editing. Added two turrets Plenty Bug Fix

0.1.6.1 Server Adaption

Make multiple games available

0.1.6 Resume

Aadapted to v138

Resumed: TechTree system Hyperspace system and related blocks. Artillery system(currently only block: Air Raider) Remote Core Vault Some Effects Small balance

Added a new bullet to End Of Era

image

0.1.5 Resmue

Resumed many units. Make all the mod's turret can use liquids to boost itself. Fixed some effects. Improved the animation of some factories.

0.1.4 Turret Resume

Adapted some turrets. Added some animation to some turrets, currently they have a wrong icon, that will be fixed in the future. image

0.1.3 Resume

Adapted most of the factories. Adapted some units. Adapted the server to v7-137

0.1.2 Resume

Adapted to v7-137 Fixed some units.

0.1.1 v7 Resume

Adapt some blocks but some textures missing for no reason.

Bugs Flying. Seriously this is NewHorizonMod.codeShitMount.add(new Shit()/*Or I Should call it old shit.*/); if I have no or missing java docs. Adapting Implemention Coming S∞n. “我摆烂了,几把注释没有写你妈呢。随缘更新。”

0.1 Alpha For V7

Just voice that I am back The Mod Need A Full Rewrite, So... Don't Worry.

Download Previous Version If You Want To Stay At Version 135.

1.11.0.6.1 Bug Fixes

Fixed that the jump gate doesn't resupply the proper amount of item while canceling the construction of the units. Fixed that a effect that is newed while invoking the at method, causing memory problems. Some improvement of the effect of the Longinus. Improved the performance of Capture Mode, now using less tile to calculate the total score.

1.11.0.6 Optimization

For the reason of lacking time and ideas, I won't update more contents until the Full Release of v7, sorry.

1.11.0.5 Fixes

Many Bug Fixes

1.11.0 Update

Added a new Game Mode: Beacon Capture Mode; Added a new block for the new game mode; Fixed some UI problems; Some small changes.

image image image

More Events for 1.10.9.1

Added some new events to the server.

1.10.9 Update

  • Added two bridge block;
  • Jump Gates now need input;
  • Many balance to units and turrets;
  • Some Effect Changes, make the effect lesser while not Enable Effect Details;

1.10.8 Update

  • Added a new Block: Hyper Battery
  • Added a new Block: Heavy Power Node
  • Added a new Block: Small Gravity Trap
  • Some changes to effects
  • Some fixes to the server
  • Some improvements to the ui
  • Added default mod units' wave generator
    • Need Setting: Override Vanilla Activated.
    • If you want to apply it to the old map, you need to delete all wave settings

1.10.7.6 Fix

~~More Fix~~

1.10.7.5 Fixes

  • Fixed mamy UI problms.
  • Fixed many problems of the new custom event, especially for the server.

1.10.7 Update

  • Customizable Event Trigger: An important new map-making feature.
    • Enter the menu from the -> , has ease UI.
    • Has ease UI, easy to operate.
    • JavaScript Event Constructor is available
    • Server Available
  • Slightly adjustments so some sprites.

1.10.6 Update

  • Added a new Block: Large Metal-Oxhydrigen Factory;
  • Added two storm Weather: Quantum Storm, Solar Storm. (Has unique effects, can also be disabled for better fluency);
  • Added a new setting always enabling players to have the look of gravity trap's fields;
  • Reduced the production cost of Block: Small Irayrond Panel Factory;
  • Some other small changes.

1.10.5 Update

  • Added a new Status: Stronghold.
  • Added a new Unit: Assaulter.
  • Added a new Block: Fire Extinguisher.
  • Added some new packaged world events.
  • Made Unit: Naxos much more stronger.
  • Gravity Field now deals damage to some specific unit.
  • Gravity Field now can be carried on Unit: Saviour.
  • Map Events now can be simply applied to maps as Weather.
  • Slightly increased the damage and duration of Status: End.

1.10.4.5 Update

  • Reduced the loss and Increased the range of Block Remote Router
  • Reduced the damage of Status End
  • Strengthen Unit Destruction
  • Add a new plasma fire type
  • Made the event table hidden while there is nothing to show
  • Made the Effects more simplified while Enable Effect Details is disabled
  • Fixed some bugs about UI

1.10.4 Update

  • Added a new T6 air unit anvil, balance work will be further finished.

  • Added a new status.

  • Some bug fixes.

  • Made the unit sin has more resistance against defuff.

  • The Server is back online now! Address: 175.178.22.6:6666

    With the server rented from Tencent, I believe the gameplay experience will be better.

1.10.3 Update

  • Added a new map / sector that has cutscenes.
  • Added a new environment floor that has a new shader.
  • Improved the effect of shield breakers to make it seem more sense of power.
  • Improved some other effects.
  • Fixed the Executioner shots wrongly.
  • Fixed the collapser's shoot effect.
  • Fixed some other bugs.
  • Some changes to the techtree.

1.10.2.5 Improve

  • Improved many weapon effects and the field mark of Gravity Trap
  • Improved unit: Carv'osher (AI & Weapon)
  • Improved the performance of drawing triangles
  • Reduced the damage of all the laser walls
  • Fixed that the cutscene exceptionally skip while the map is auto saving
  • Fixed that the gravity trap field would pop and draw exceptionally
  • Other fixes...

1.10.2.1 Update

  • Fixed multiple bugs.
  • Added two new block: Ancient Laser Tower(mainly for map making) & Laser Grid Matrix Tower.
  • Improved some UI.

1.10.1.5 Fixes

  • Adapted to v135.
  • Added a setting to hide the event table.
  • Added a drag button to scale the to event table.
  • Added a button to skip some cutscene.
  • Switched the unit striker's AI to AI:Sniper.
  • Fixed some bugs. (For Instance: Game crashes while entering no matter what map)

1.10.1 Update & Fix

v 1.10.1

  • Added a new turret: Synchro.
  • Improved Hyperspace collide algorithm from traverse to QuadTree.
  • Improved some effects.
  • Improved Sniper AI.
  • Improved the efficient of Cutscene Engine.
  • Building Rail Gun now doesn't cause crashes.
  • Fixed some server sync problems.
  • Some techtree changes.
  • Other bugs fixed.
  • Had some javadoc written to make custom cutscene easier.
  • Made the cutscene HUD below some vanilla buttons (mobile)

v1.10.0.5 Updates & Fixes

With My Friends' Help, The server is activated now: n4.mcyxsj.top:20177

Updates & Fixes:

  • Make the cutscene available in servers (Syncable and no crashes)
  • Custom Events: Allow players to create custom events with js, with a high degree of freedom
  • Bug Fixes
    • Building Upgraders and Primary JumpGates now doesn't cause crashes
    • Fixed the sector 'The Craters' doesn't pop up the cutscene mission
    • Fixed some UI problems
  • Added CameraZoomAction

1.10.0.1 Update

Further fixed cutscene bugs Fixed the Sniper AI Add new CutsceneEvents Make new CutsceneEvents customable

Impoved Campaign Maps (Cutscene):

  • Luminari Outpost (Map Missions0
  • Hostile HQ (Improved UI)
  • The Craters (Get Primary Jump Gate Researched) You can delete certain save file to experience them.

Improved the Jump Gate's effect (need open setting: enable effect details)

1.9.9 Content Update

  • Added new T6 mech unit: sin.
  • Made all outline sprite pre-loaded, reducing the loading time.
  • Fixed the bug of Cutscene Script.
  • Fixed the bundle tool
  • UI improvements
  • Balancing(mainly for units)
  • Remade some sprites

1.9.8.5 Content Update

  • Added a new supportive unit: Saviour
  • Improve the cutscene UI
  • Added a bundle patcher. Get it in the debug table -> debug -> Bundle Tool, and after you stroage the updated bundle, all untranslated sentences will have a <TODO> before it.
  • Reduced the damage of End of Era
  • Added a new weapon to unit: Carv'osher

1.9.8 Cutscene Improve

Improved Cutscene. Added a ingame cutscene debugger. Added two silders in vanilla game setting menu to set the offset of the Event Bar Table to avoid conflicts. Finished the v1 guide of Custom Cutscene Scripts.

1.9.7.6 Test & Improve

Improved the Cutscene Script

1.9.7.5 Beta Update

Made Cutscene Script available to custom maps Added a mod's latest version detector, which can tell you the mod has a new release while you entering the game. Added in_ID bundle

An alpha version for custom cutscene scripts. The guide of making scripts I will post it on Github later.

So try playing the Built in mod map: (@HC)Hostile HQ through custom game mode. If everything go right in single player mode, I will continue making it.

1.9.7.2 Bug Fixes

Fixed some crash bugs I just found. Fixed the Adaptive Wall has texture error while reload a world.

1.9.7.1 Beta Update

Adapted to 131

Fixed many crashes bugs Added new map Main Path Added two world instruction script to two campaign map: Hostile HQ, Main Path, maybe you need to delete their saves to access the script. Fixed some texture problem.

Other small changes

1.9.7 Beta Update

Reduced the fire rate of Longinus Reduced the damage of ARC 9000 and Dark Energy Laser Removed the force field of Naxos Added new block: Adaptive Wall, Conglomerate Wall(Env Block) Tried fix the bug of Remote Stroage: cannot place on server Improve the method of teleport

1.9.6 Beta Update

Added two new units Fixed the Extended Zoom Limit didn't work Fixed the Blaster didn't consume items properly.

THE UPDATE FREQUENCY WILL BE BADLY REDUCED AFTER THIS UPDATE.

1.9.5 Beta Update

Adapted to v130.1 Added a new router Added a new kind of conduit Added new weapon: blaster Added new setting: Extended Zoom Limit Added new environment block Change the name of unit: Guardian to Carv'osher Fixed the JumpGate sometimes cause crashes problem Fixed the LightningLinker(eg: Arc-9000) dosen't have proper hit effect Fixed the campaign techtree Improve the explode effect of HyperGenerator Reduced the building damage multipler of unit: Warper updated the campaign maps

1.9.4 Beta Update

Adapted to v130;

Added a new junction; Added a new 16*16 turret: Eternity; Fixed the Sand Cracker consumes the scarp but doesn't dump nothing while the amount of scarp is below 4; Fixed the Zeta Fuser doesn't consume liquids. Increased the damage of T5 ground unit and some small turrets; Made Jump Gate cannot summon banned units; Remade the mod icon; Remade half of the sprite of Pyrolyzer;

1.9.3 Beta Update

Added three more conveyors. Added generator: Zeta Fuser. Reduced the fire rate of beam laser turret. Reduced the cost of Fusion Collapse Generator. Made Fusion Collapse Generator and Hyper Generator warmup immediately in the server.

1.9.2 Beta Update

Added new blocks: Multiple Presstanium Factory, Remote Router Extended the lifetime of temporary power source Fixed commandable blocks cannot use logic construction Fixed the mod campaign maps cannot be accessed Commandable blocks are now players controllabled (Tried)Fixed the crashes problems of Jump Gate Added a place limit to Remote Core Stroage

1.9.1 Beta Update

Added new block: Scrambler Missile Silo, Interceptor, Temporary Power Source Added new feature: Screen Scrambler Added two maps

Improved Collapser's weapon Improved tool panel UI Improved the boost effect of rhion

Bug Fixes

1.9 Beta Update

Fixed unit Rhino doesn't boost

Improved the stats of Upgraders, Commandable Blocks Made Commandable Blocks logic controllable Improved many effects Balance work Improved many Descriptions Improved team regions Margined bullets' range

Added T2 naval unit Relay.

1.8.9.1 Fix

Adapted to v129.1

1.8.9 Beta Update

Added new block Beam Laser Drill. Added new cargo ship Rhino. Added new heat floor.

Improved the draw link effect of AssignOverdrive Improved bundle(@SMOLKEYS ) Added defaulted schematic: Jump Gate Manager

1.8.8 Beta Update

Added 4 new maps and other small map changes. Added block: Sand Cracker. Fixed the crash problem of Unit Initer. Improved the effect of Toward Shield.

1.8.7.1 Fix Update

Adapted 128.1

1.8.6 Beta Update

Add multiple blocks, many changes.

Just see the dialog pop up while loading is complete.

Add the mod planet was added, With my one handmade attack map. Other maps and the generator are going to be improved, but not this version.

1.8.5 Beta Update

Just many small changes. Adapted to v128

I'm spending my time making maps recentely.

1.8.4 Beta Update

Added new T3 naval unit ghost. JumpGate sync improved. Fixed the crashes problems on phones.

Many other small changes

1.8.3 Beta Update

Adapted to v7 (Version > 127), so as the server. Fx improvements. Fixed the problem of crashing on phone.

1.8.2 Beta Update

Add new block: Remote Force Projector Some other bug fixes.

1.8.1 Beta Update

Add new setting option: Override Vanilla Building Requirements. Add new naval unit Zarkov. HyperspaceWarper and GravityTrap big improvements. Changed server: n2.yd.gameworldmc.cn:20074, and I add a button on the start dialog where you can easily copy the address to the clipboard.

1.8 Beta Update

Add Unit collapser. Many bug fixes.

I'm really busy these days, so no more updates before July, 8th.

1.7.9 Beta Update

Added two new unit; Improved the auto-spawn system of the JumpGate: use hash to match each plan; press LEFT or RIGHT arrow to quick warp the waves; Some little changes.

1.7.8 Beta Update

A new auto-spawn system has been added to the Jump Gate since 1.7.8, which allows you to spawn specific unit when wave passed by. This also works for enemies, so you guys can use it to make some interesting maps. Added T1 ground unit, T2 air & ground unit. Added Primary Unit Jump Gate. Fixed bugs of Jump Gate. Fixed bugs of Air Raider. Mod Settings are accessible from vanilla game settings dialog.

1.7.7 Beta Update

Further bundles update; Added new Block: Air Raider; Fixed the Player Jump Gate(Again damn); Mobile Improvements; Fixed the problem of CommandableBlocks that didn't work in server;

1.7.6 Beta Update

Added new : Bomb Launcher. Fixed the problem of the Player Jump Gate. Fixed the problem of the Hyperspace Gate. Some little changes. Added a new setting that enable you to skip the start dialog of the mod. Now settings has a description. Bundle improvements(Powered by @GenericSomeone )

1.7.5 Beta Update

Add three turrets; Fixed the camera's problem of Player Jump Gate.

1.7.4.2 Beta Update

The Player Jump Gate is available in the server now; The Rapid Unloader's speed is increased.

1.7.4.1 Beta Update

Bug Fixes