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NewHorizonMod

Beta Release. Campaign Not Included. Currently contains stable content and optional vanilla override. Mod is playable as extension for both Serpulo and Erekir. Campaign still WIP.

836kDownloads623Stars
Created 6 years agoUpdated a day ago

Authors:

2.2.1 Release (v159.7)

  • Jump Gate rework. Unit deployments are now scheduled through configurable queues.

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  • Air Raider rework. now it is part of the event system. Freely combine resources across payload slots and pair them with six distinct attack modes to customize each raid.

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  • New Campaign maps with cool cutscenes (Finally)

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What's Changed

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.2...v2.2.1

2.1.2 Release (v159)

  • ID Bundle update and bundle check (Credit to @Kev-Vily)
  • Bug fixed when no available space for Jump Gate
  • Migrate to v159 (Now require v159 as minium game version)

What's Changed

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.1...v2.1.2

2.1.1 Release (v158)

  • Fixed NPE for some factories when environment light enabled

  • Fixed crash when some block as a payload

  • Improved Midantha's visual and sector generation (mostly ore generation)

  • Add a new map editor filter: Ruin Generate (generate customize ruins on given route)

  • Russian and Ukrainian translation, credits to @SilinVeredno

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What's Changed

New Contributors

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.1.0...v2.1.1

2.1.0 Release (v158)

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2.0_v154_1

some bug fixes and improvements

  • Fixed a crash when loading shaders for some mobiles
  • Sprite and SFX improvements for turrets (thermo, pluse)

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/2.0_v154_0...2.0_v154_1

2.0_v154_0

adapt to v154 and some wip changes changed the naming system

HEAVILY WIP!!! MANY THINGS ARE NOT FINISHED!!! i release this because new version make NH broken againnnnnnn, sorry if new version contains too many confusing things (like ohnos, unfinished blocks and inproper sounds)

What's Changed

New Contributors

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.0-pre-beta-4...2.0_v154_0

2.0 PRE-BETA-4 RELEASE

New Version mostly focus on some balance, turret rework and QoL changes.

What's Changed

New Contributors

Full Changelog: https://github.com/Yuria-Shikibe/NewHorizonMod/compare/v2.0-pre-beta...v2.0-pre-beta-4

2.0 PRE-BETA RELEASE

compatible with 151+, might not works on versions before 150. changelog

2.0 ALPHA VERSION

Update which contains many changes the changelog cant be fully explained in few words so i suggest you download and try yourself anyway you will see the coolest stuff and mechanics among all mindustry mods logo

0.5.8 Update

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0.5.8 UPDATE


This update focus on many new transport with the most unique visual design in mindustry and rework of Destruction

HARD LIGHT RAIL

image works as a normal conveyor with 15/s speed, but it can click to change whether this accepts side input(like armored conveyor)

RAIL ROUTER & RAIL MERGER

image works same as erekir's router design, the router accepts one input and has 3 output the merger has 3 input but only one output both of them can configured an item

RAIL JUNCTION

image just a junction

RAIL GATE

image works as overflow gate, when clicked it turns to underflow gate

RAIL BRIDGE

image can connect in a circle but accepts 2 input bridge at most

RAIL UNLOADER

image works same as erekir's unloader, but when selected to a specific item it increased its speed

LIQUID BRIDGE

image same as rail bridge

LIQUID UNLOADER

image same as rail unloader but needs to select the liquid to work

DESTRUCTION REWORK & RESPRITE

image the weapon has replaced to 2 pair gauss cannon, greatly increased its speed and get a special passive abality: the longer it shoots, the faster it shoots and sprite credits to @kyrusis

0.5.7 Update

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0.5.7 NEW CONTENT


This update feathering some unique factories that are non-square, aiming to bring some much more interesting designs, schemes and so on

Flux Phaser image 3 * 5 crafter, with zeta and silicon as input, phase fabric as output

Hyper Zeta Factory image 2 * 4 crafter, require thorium and zeta fluid for mass zeta production

Glass Quantifier image 3 * 3 L-Shaped crafter, input sand and quantum.

some bug fixes some improvements and so on

0.5.4 Update

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Whats new:

Some new walls: image walls are 1*1 but they would connect to each other and share damage to nearby walls

New experimental transport image some new conveyor (called track rail) and some new bridges notice those are heavily WIP and currently only avaliable in sandbox i want to release this beacuse this bridge design looks really cool

Visual adjustment image Naxos's invincible status's render there will be more status renderer later

And many other improvement and fix.

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NEW CONTENT

Three new mining facility

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Three miner module addons

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Declining resprite (credit to m1128mgs.)

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New editor toy for special floors

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Bug Fixes and some minor improvements

0.5.3.2

some balances and minor fix Vietnamese translation, credits to @MindustryVN

0.5.2 update

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Something New

Nexus Core

Reverse-engineered from the abandoned core of Midantha, has better performance, and can serve Midantha's exploitation work more effectively.

Core Unit: Liv

High-speed interceptor,Equipped with two thermo turret. Also capable as a strong support unit.

Campaign

Medantha now moved to a new binary star system... Called Ceito. And new core loadout replaced the older loadout.

Balances

1.Move some T3 units to primary jump gate. 2.reduce building cost of blaster. 3.increased the item capacity of iridium panel factory. 4.removed the metal-oxhydrigen input of surge alloy multi-factory and increase output. 5.removed the metal-oxhydrigen input of iridium fluid factory and removed xen beta input. 6.increased the efficiency of big zeta factory. 7.increased the convert speed of thermo core between positive and negative 8.intercepted debuff will apply 75% health and damage multiplier. 9.nerfed zarkov healing ability. 10.Aliotiat range increase and sound improvement.

Experimental

Experimental contents have added and can enable form Setting -> New Horizon Setting. Enable it might cause save crash! please backup your save before enable it.

0.5.1 update

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EMP turret

Releases energy bullets that paralyze enemies and cause continuous damage in a wide area.

Rift Shield Generator

Creates a powerful shield to deflect incoming bullets and block enemies.

many other balance and adjustments.

0.5.0 update

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Finally after almost a whole year

good news is now i become the new developer for new horizon currently not so many content updates, mostly bug fixes and balances.

content update will come later

Fixes

1.Fixed an issue that shaped wall not correctly update. 2.Fixed crash when core get destroyed with active remote core. 3.Fixed Pulse Shotgun & Multi Launcher with wrong ammo consume multiplier. 4.Fixed Large Shield Generator when use fusion energy not apply boost.

Balances

notice those balances suggestions are from community 1.Shaped Wall's armor 0 -> 10. 2.Charge Wall's health 1350 -> 2000, armor 10 -> 32; Large Charge Wall's health 5400 -> 8000, armor 10 -> 32. 3.Processor Compactor craft time 2.5s -> 2s, output 18 s.proc (7.2/s) & 6 j.proc (2.4/s) -> 30 s.proc (15/s) & 8 j.proc (4/s). 4.Thermo Turret damage 18 -> 28. 5.Zeta-Fluid Factory Base Effect 75% -> 100%, Max Effect (Place on vent) 175% -> 300%. 6.Executor's rotate speed 90deg/s -> 150deg/s. 7.EoE's Dark Energy bullet can not be targeted by point defense, upgrade sort bullet range increase and damage 1200 -> 4000. 8.Zarkov have repair field ability(250 amount/3s reload/15 tile range). 9.Rail Gun's seton alloy ammo range increase to 85 tiles, upgrade sort ammo range increase to 85 tiles. 10.Prism's cost: Irayrond Panel 200 -> 100. 11.Concentration' range 52.5 -> 75. 12.Multi-Steel transport (conveyor/router/junction) health increase, placeable in deep water, multi function, and some decrease some build cost. 13.Upgrade Tank liquid capacity 2500 -> 3000. 14.Zeta Generator's Item Consume time 2.5s -> 2,55s & 6/s -> 5.9/s cryofluid for low FPS performance.

0.4.8 Update

New type of environment blocks: image

A new Turret: Concentration image

Many other adjustments.

0.4.7 Update

  • Collapser sprite remade, Powered by @AureusStratus image

  • Added a new (old actually) artillery turret: image image

  • Processor Factories had a efficiency balance: image

  • Others: slightly modified: image

0.4.6 Update

  • Added a large processor factory image

  • Added a Nitrogen Extractor image

  • Effect Adjustments image image image

  • Sprites Adjustments image

  • Vanilla Override Upgrade for turrets image

0.4.5 Map Update

Added a campaign map with designed cutscenes. image A bit difficult, have fun anyway.

Fixed Hive's lightning can damage ground units and buildings. Improved some effects.