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Carpe-Diem

A peaceful campaign mod which focuses on factory building. Build production lines, decode archives, and launch landing pods across the sectors of Asphodel, a cold planet ravaged by the forces of war. Salvage what remains of the Coalition, and restore their industry to its former glory. This mod is mostly complete in terms of implemented content, but its campaign is still unfinished. Either way, I hope you'll enjoy what the mod has to offer.

19kDownloads55Stars
Created 2 years agoUpdated 5 days ago

Authors:

Beta Build 15

carpe diem is now on v160.5 to fix an issue where cores wouldn't show their configuration

Beta Build 14

possibly fixed a crash involving crafters which automatically selected recipes (such as the smelter and press) using thread-unsafe code in the ambient audio thread

Beta Build 13

Fixed a bug where the intro cutscene for The Reserve would erroneously last 60 times longer than usual

Beta Build 12

interference has NOT been added yet. Sorry ! Carpe Diem has been ported to Mindustry build 159.7 to make use of some of the new API changes. Aside from that,

  • landing pods can now properly be requested to craft items in multiplayer
  • sprites have been added for the three rocket components
  • the track "Terawatt" has been remade
  • some logic blocks now idly glow
  • bundle entries have been added for certain environment blocks which were missing them
  • the payload crane has been recolored orange
  • landing pods have been given sounds for their doors opening/closing
  • fan pressure consumption has been doubled
  • probably some other changes I haven't mentioned enjoy...... build 12......

Beta Build 11

fixed a bug where archives would Not require anything to be decoded

also added wip logic blocks and removed the disclaimer on startup

Beta Build 10

carpe diem is now on v158 due to the removal of the unit ammo system which drones previously relied on

other than that a few changes have also been made as well

  • some balancing changes probably
  • basically EVERY block which used a placeholder item requirement has now received proper item requirements. except for the rocket blocks but you don't have to worry about that yet anyway 😇
  • fog of war has been disabled on asphodel
  • a few extra hints have been added
  • payload components and material blocks now show up in their own subcategory in the core database

should be noted that drone power won't save properly due to a bug in v158.1

Beta Build 9

carpe diem is on v157 now

fixed some things. most notably a crash which would occur when placing cable nodes due to some changes made in v156

Beta Build 8

more fixes, still no new sectors

Beta Build 7

literally just one fix for the combustion smelter

Beta Build 6

the mod is in "beta" now. not that it really means anything, there's still three sectors left to be added before i can truly say the mod is complete

this build just fixes a few issues people were having with the mod, like the silver-sand recipe not working properly and the payload manufacturing grid crashing when viewed in the core database

Alpha Build 5

oh my god FORWARD OUTPOST HAS BEEN ADDED!!!!! GO go mess around have fun with liquid blocks and payload crafting or whatever Silver please remember that i am horrible at balancing if you think something needs changes please tell me

no changelog this time i can't be bothered. just play the mod ok? ok

Alpha Build 4

IMPORTANT: carpe diem's payload loader and unloader have been reworked in this build, any old saves containing these blocks may break

there is STILL no new campaign content...

Changelog

this doesnt cover everything btw just the big changes

  • Ported the mod to v155.3
  • Reworked the Payload Loader and Payload Unloader. Instead of accepting payloads directly and interacting with them, they now interact with payloads which are on the block in front of them.
  • Added the Spring Launcher, which launches units towards a given location
  • Added the Payload Depot, which holds payloads in place until they meet a given condition
  • Added the Heavy-Duty Drill, an even more advanced drill for mining platinum
  • Several blocks have received visual updates
    • Redesigned the Pressurization Chamber and Pump
    • Updated sprites for the Combustion Smelter, Provider/Receiver Container, Cable Tower, Accumulator, Geothermal Burner, and Steam Boiler
    • Added sprites for several of the material blocks

what do people even do with this mod. why has it gotten so popular do people actually play the singular sector this mod has or do they just look at the cool stuff i post on discord

Alpha Build 3

Still no new campaign content yet don't worry it'll probably come in build 4

Here's a changelog I guess

Changelog

  • Belt bridges have received plenty of changes
    • Belt bridges are now colored based on whether they're receiving or sending items
    • Bridge connections are now limited to one sender and one receiver; Essentially, a receiver will no longer accept items from multiple senders
    • Trying to place a singular belt bridge will automatically place it as a receiver bridge if a sender bridge is found within range behind it
  • Updated the manual crafting interface
    • Recipes are no longer hidden if you lack the items to craft them, and selecting a recipe will show its requirements
  • Added hints for placing bridges and smelting silver with sand
  • Increased the speed for the Cache unit by 50%
  • Slightly expanded the nickel ore patch on The Reserve
  • Tweaked the requirements for some blocks and recipes
    • Some blocks have also received proper requirements, though these blocks aren't available in the campaign yet
  • Added and removed some environment blocks in preparation for Forward Outpost
  • The mod icon has been updated
  • Added 4 new soundtracks
  • Archives now show up in their own tab in the Core Database
  • Improved the glow effect on cable nodes and related blocks
  • The sprites for the Industrial Press, Industrial Rolling Mill, and Industrial Assembler have been updated
    • The Industrial Press has also been redesigned
    • Petroleum sprite has also been slightly tweaked
  • Added icons for Forward Outpost and the archives found on that sector. These aren't available in the campaign yet, though there's probably some other stuff i added which i didn't cover in this changelog GO PLAY THE MOD!!!!!!! or just wait for forward outpost to release idk

Alpha Build 2

Some new sprites and balance changes. No new sector yet though, stay tuned for that

Alpha Build 1

It's finally here! This version is still heavily unfinished though, and the campaign only has one sector, The Reserve.

Have fun!