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ArchiveDustry-Java

This is a fanmade mod of Blue Archive Soundtrack in Mindustry. Purposes: This mod replace vanilla soundtrack into Blue Archive Soundtrack, also add additional soundtrack for essentials and the halo too!. NOTICE : This mod is a fan-made project inspired by Blue Archive and not directly affiliated with it. Copyright remains with the developer and publisher of Blue Archive:Nexon, Nexon Games and Yostar.

47kDownloads104Stars
Created 2 years agoUpdated a month ago

Authors:

Archivedustry logo

Build Mod GitHub release License issues - ArchiveDustry-Java Stars - ArchiveDustry-Java GitHub followers of WilloIzCitron

[!NOTE] This Mod was being migrated from JSJavaScript was being archived, this mod are almost perfect.

[!NOTE] The mod has been unmaintaned, You as the Java modder can continue the development if you want to. I left Mindustry so long... now, i haven't touched the game anymore with many entropies from other community.. the last version was made for beta version of v8.. I want to rest from Mindustry Community so long... no prior time to come back and likely to archive this mod if there's no activity of development further. First for all, this mod was made for fun.. that's why i made this mod because of Halo Effect which has been introduced at v7. If you want to make it more adaptation from Blue Archive into Mindustry and turn it into campaign-focused mod, you can fork this mod and i have the message to modder who want to continue this project, Make the main menu UI like what Blue Archive has... thats it.

[!TIP] Language: English (you can choose your language readme at i18n directory)

A mod that override the vanilla soundtrack into Blue Archive Soundtrack, and also adds the cosmetics for units such as halo. This mod is unaffiliated with developer of Blue Archive game: Nexon, NAT GAMES and Yostar.

Music List

  • menu.ogg = Constant Moderato & RE Aoharu (You can set it at setting)
  • launch.ogg = Connected Sky Shooting Stars
  • game1.ogg = Rolling Beat
  • game2.ogg = Acceleration
  • game3.ogg = KIRISAME
  • game4.ogg = Midnight Trip
  • game5.ogg = Sakura Punch
  • game6.ogg = Formless Dream
  • game7.ogg = Vivid Night
  • game8.ogg = Crucial Issue
  • game9.ogg = KARAKURhythm
  • editor.ogg = Mischievous Step
  • land.ogg = Aoharu (Intro Sampling)
  • boss1.ogg = Tech N Tech Endless Carnival
  • boss2.ogg = Out of Control
  • fine.ogg = Alkaline Tears
  • lose.ogg (additional) = Fade Out
  • win.ogg (additional) = Party Time
  • research.ogg (additional) = Future Lab
  • database.ogg (additional) = Future Bossa
  • loadout.ogg (additional) = MX Adventure
  • and more...

Building

To generate the mod jar, you can do this below with platform specified jar:

  • Android: gradlew dex
  • PC: gradlew jar

for Build Deployment(desktop and android) you can do gradlew build

Bleeding Edges(Snapshot)

Every BE(Snapshot) builds was generated via Actions, you can check on Actions section and select the specific workflow, then download the artifact on the workflow runs

Star History

Star History Chart

Credits

  • Music: Nor, Mitsukiyo and KARUT