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Aquarion

A complete rewrite of the campaign. Currently in heavy development.

75kDownloads132Stars
Created 3 years agoUpdated 2 days ago

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4.3.7

test

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.3.6...4.3.7

4.3.2

trains n, concrete

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.3.1...4.3.2

4.3.1

Hotfix+ minor content

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.3.0...4.3.1

4.3.0

check the discord for proper changelogs (https://discord.com/channels/1235260977717444609/1546105310173724693)

What's Changed

New Contributors

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.2.9...4.3.0

4.2.9

see changelogs channel in the discord (https://discord.gg/xeMVCcRpsC)

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.2.8...4.2.9

4.2.7

fixed a crash, "fixed" bridges with fumes exploding, some more stuff (see discord)

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.2.6...4.2.7

4.2.6

see the discord channel for detailed changelogs

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.2.5...4.2.6

4.2.5

  • New defunct friend in resurgence

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.2.4...4.2.5

4.2.4

multiplayer fixes and bug fixes

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.2.3...4.2.4

4.2.1

  • added javelin and index to tech tree

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.2.0...4.2.1

4.2.0

Update 4.2.0 Tantros has now been locked behind Blasted Dockyards instead of Twin Pass New Content: new Sector - Whitewoods - by @Vire further, optional, exploration of the minium reactor new unit: Index - by @nadir and @Vire will help you build this is the one you voted for the build cost on added water reflections for buildings and units - by @sentinel new thrash ammo: spore pod felt somewhat fitting, considering it shoots flammables added the library card and card reader - by @Vire will be used on Delubrum to prevent a bug where cores that cost nothing default to shard core cost when launching add rain and monsoon to serp weather events (if the map didn't specify it's own weather) - by @Vire added pulse siphon to the tech tree - by @Vire added liquid mixing and siphon crafting - by @nadir mixing two liquids in a siphon can result in a new liquid being created, example: water + slag = haze added liquid sorter - by @nadir added tungsten yeeter and hopper - by @nadir tungsten is not yet available, will become relevant once erekir gets started added a halidic water floor - by @Vire will be used for non-submerged tantros sectors removed storage drives - by @nadir they didn't work anyway enjoy your pcs storage being the only thing limiting the resources you can send to the research cloud added menu simulation fights - by @nadir enjoy watching units kill each other in the main menu! added reconstitution - by @nadir a new healing turret for crux added multiple new gerb units - by @nadir added block remains for some destroyed defunct blocks - by @nadir Vire [BAKE], — 9/7/2026 12:11 AM Balance Changes: harvesters now use graphite instead of cupronickel as secondary booster - by @Vire nerfed confront - by @Vire lead damage: 65 -> 32 brass damage: 50 -> 25 ferric matter damage: 80 -> 40 and area damage 40 -> 25 gave ferric matter ammo 1x pierce reduced ferric matter ammo multipier to 1 confront was out-competing steel tech turrets buffed acuminite focus ammo - by @Vire damage: 300 -> 180 reload multiplier: 0 -> 100% (2x shoot speed) buffed perforate minium ammo - by @Vire reload multiplier: 0 -> 100% (2x shoot speed) greater spread buffed perforate brimstone ammo - by @Vire damage: 45 -> 60 gave maelstrom a tracking range of 320 (~23% greater than turret range) - by @Vire made cold synergize with blasted to result in 15 damage - by @Vire aftershock got its liquid booster replaced by an optional heat booster (see technical changes) - by @Vire focus got heat as an additional optional booster (see technical changes again) - by @Vire reduced the build cost of the siphon valve and siphon junction to 35 - by @nadir switched position of gasifier and spore processor in tech tree - by @Vire buffed plasma drill booster - by @Vire 30/s ammonia -> 8/s ammonia rate limits on siphons, liquid junctions and liquid routers - by @nadir changed nickel barricade build cost to 200 lead, 500 nickel, 300 graphite, 750 silicon - by @nadir resprited and rebalanced shatter - by @nadir RoF: 0.37/s -> 0.5/s Damage: 90 -> 300 knockback: 0 -> 4 -range: 19.5 -> 24.5 rebalanced rampart - by @nadir Health: 380 -> 300 Armor: 6 -> 0 Speed: 5.25 tiles/s -> 4.5 tiles/s Damage: 30 -> 20 Bug Fixes: fixed a bug where the improvised explosive could remove spawn points - by @Vire fixed an "off by one" error in the research dialog causing the outermost branches of the research tree to spread out way more than they should - by @Vire the research tree should be considerably smaller now fixed issues with the AquaConsume.java class - by @Vire blocks like the drill derrick should show the liquids they consume once again fixed tantros weather showing up on some serpulo maps - by @Vire to go with this the duration of monsoon has been lengthened by ~50% and the duration of blizzards has been shortened by ~50% (lmk how they feel) junction now properly displays its speed (it still isnt accurate, but its good enough) - by @Vire fixed bug where junction would display two different item capacities - by @Vire fixed bug where magnesium thrash would not hit ground nor air - by @Vire fixed perforate ferric matter and brimstone ammo color - by @Vire Technical Changes: added ingame changelogs - by @n1kolay added sector icons for new sectors - by @nadir icy river whitewoods violet valley lakeside library ruined repository verdant shallows submerged canyon feldspar ravine added the "fertile" attribute to all organic floor tiles - by @Vire fertile is the attribute utilized by the algal terrace added -999% fertile attribute to heat tiles and salts added functionality for turrets to use heat as an optional booster - by @Vire aftershock and focus have been granted this functionality added text to frozen lake description marking it as an optional path to unlock extra tech - by @Vire added custom weather to icy river - by @Vire fixed issues with the AquaConsume.java class - by @Vire blocks like the drill derrick should show the liquids they consume once again added compound steel to the item list - by @nadir added as of yet unused items and liquids to the tech tree - by @Vire pitchblende uranium thorium radium acuminite pentlandite compound steel clean water update bundle to give ingress description the hint that the player should deconstruct buildings for resources - by @Vire blast compound and normal spore are now hidden - by @nadir add rain and monsoon to serp weather - by @Vire fix aqua consume - by @Vire buildings using consumeAcidic didnt actually display the acids that were required to function/boost moved turret bullets over to their own file called AquaBullets.java - by @nadir and @Vire added descriptions to - by @nadir pitchblende uranium thorium radium composite steel pentlandite hexogen spore pods Vire [BAKE], — 9/9/2026 4:21 AM @nadir can you please fix the liquid transport bugs? the change log is getting long then we can do release soon™ added bullet info for various turrets - by @nadir truncate point vector dislocate suffocate a lot of neoplasia content and optimization - by @nadir no more memory leaks! background simulation for translation matrix - by @nadir start working on a wall crafter (still very WIP) - by @nadir started working on a story and dialogue system - by @nadir backend changes to liquid handling of the aquaconsumer class - by @nadir updated siphon gulley texture - by @nadir update azurite textures - by @kirby separate menu simulation and change logs into separate files - by @n1kolay

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.1.0.1...4.2.0

4.1.0.1

various map bugfixes, yeeter and hopper buff, sector icon stuff

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.1.0.0...4.1.0.1

4.1.0.0

Reworked how research works. And Serpulo has an orbital ring

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.1.0...4.1.0.0

4.0.2

What's Changed

New Contributors

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.0.1...4.0.2

Release 4.01

Release 4.01

Bugfixes. New Crux blocks. Some other things I forgot.

genned notes below

What's Changed

Full Changelog: https://github.com/Twcash/Aquarion/compare/4.0.0...4.0.1